0012 004A24F4: x 0012 004A24F8: y 0012 004A34D3: ? 0012 004A4294: / 0012 004A4D78: / 0012 004A61AB: * 0012 004A61AD: 0012 004A6229: / 0012 004A66B3: * 0012 004A66B5: 0012 004A6731: / 0012 004A6788: 1 0012 004A678C: 2 0012 004A6790: 3 0012 004A6794: 4 0012 004A6798: 5 0012 004A679C: 6 0012 004A67A0: 7 0012 004A67A4: 8 0012 004A67A8: 9 0012 004A67AC: 0 0012 004A67B0: - 0012 004A67B4: + 0012 004A67C8: Q 0012 004A67CC: W 0012 004A67D0: E 0012 004A67D4: R 0012 004A67D8: T 0012 004A67DC: Y 0012 004A67E0: U 0012 004A67E4: I 0012 004A67E8: O 0012 004A67EC: P 0012 004A67F0: [ 0012 004A67F4: ] 0012 004A680C: A 0012 004A6810: S 0012 004A6814: D 0012 004A6818: F 0012 004A681C: G 0012 004A6820: H 0012 004A6824: J 0012 004A6828: K 0012 004A682C: L 0012 004A6830: ; 0012 004A6834: " 0012 004A6838: ~ 0012 004A6848: \ 0012 004A684C: Z 0012 004A6850: X 0012 004A6854: C 0012 004A6858: V 0012 004A685C: B 0012 004A6860: N 0012 004A6864: M 0012 004A6868: , 0012 004A686C: . 0012 004A6870: / 0012 004A7944: A 0012 004A7948: B 0012 004A794C: C 0012 004A7950: X 0012 004A7954: Y 0012 004A7958: Z 0012 004A7B8C: A 0012 004A7B90: A 0012 004A7B94: B 0012 004A7B98: B 0012 004A7B9C: C 0012 004A7BA0: C 0012 004A7BA4: X 0012 004A7BA8: X 0012 004A7BAC: Y 0012 004A7BB0: Y 0012 004A7BB4: Z 0012 004A7BB8: Z 0012 004A7C4C: 1 0012 004A7C50: 1 0012 004A7C54: 2 0012 004A7C58: 2 0012 004A7C5C: 3 0012 004A7C60: 3 0012 004A7C64: 4 0012 004A7C68: 4 0012 004A7C6C: 5 0012 004A7C70: 5 0012 004A7C74: 6 0012 004A7C78: 6 0012 004A7C7C: 7 0012 004A7C80: 7 0012 004A7C84: 8 0012 004A7C88: 8 0012 004A97E8: a 0012 004A97EC: a 0012 004A97F0: b 0012 004A97F4: b 0012 004A97F8: c 0012 004A97FC: c 0012 004A9800: x 0012 004A9804: x 0012 004A9808: y 0012 004A980C: y 0012 004A9810: z 0012 004A9814: z 0012 004A9818: s 0012 004A981C: s 0012 004AAD94: 0 0012 004AAE10: 0 0012 004AB308: x 0012 004AB30C: y 0012 004AB310: z 0012 004AB31C: x 0012 004AB320: y 0012 004AB324: z 0012 004AB344: x 0012 004AB348: y 0012 004AB34C: z 0012 004AB358: x 0012 004AB35C: y 0012 004AB360: z 0012 004AB36C: x 0012 004AB370: y 0012 004AB374: z 0012 004AB464: x 0012 004AB468: y 0012 004AB89C: x 0012 004AB8A0: y 0012 004AB8A4: z 0012 004AB8BC: x 0012 004AB8C0: y 0012 004AB8C4: z 0012 004AB96C: v 0012 004AB9D0: v 0012 004AB9E8: x 0012 004AB9EC: y 0012 004ABC00: v 0012 004ABC2C: v 0012 004AD178: i 0012 004AD18C: i 0012 004AD19C: i 0012 004AD1B0: i 0012 004AD1C4: i 0012 004ADA44: e 0012 004AE82C: i 0012 004AFCF8: 0 0012 004AFF88: A 0012 004AFF8C: B 0012 004AFF90: C 0012 004AFF94: X 0012 004AFF98: Y 0012 004AFF9C: Z 0012 004AFFDC: A 0012 004AFFE4: B 0012 004AFFEC: C 0012 004AFFF4: X 0012 004AFFFC: Y 0012 004B0004: Z 0012 004B0034: ] 0012 004B1FE8: r 0013 004A19CC: -. 0013 004A1AA0: SC 0013 004A1AA4: SC 0013 004A2290: id 0013 004A256C: %s 0013 004A2848: %s 0013 004A2860: %s 0013 004A2890: rb 0013 004A2F0C: %i 0013 004A3564: ai 0013 004A3B90: rb 0013 004A3B94: ./ 0013 004A3BBC: ./ 0013 004A3C4C: wt 0013 004A4130: %i 0013 004A41FC: rb 0013 004A428C: xm 0013 004A4290: da 0013 004A44E8: rb 0013 004A4540: %x 0013 004A4660: %i 0013 004A4664: %i 0013 004A4668: %i 0013 004A466C: %i 0013 004A4670: %c 0013 004A4674: %i 0013 004A4678: %i 0013 004A4680: %i 0013 004A4684: %i 0013 004A4828: No 0013 004A482C: No 0013 004A4A38: wt 0013 004A588C: bg 0013 004A5A5C: KO 0013 004A5A64: TO 0013 004A5C80: wb 0013 004A68A8: F1 0013 004A68AC: F2 0013 004A68B0: F3 0013 004A68B4: F4 0013 004A68B8: F5 0013 004A68BC: F6 0013 004A68C0: F7 0013 004A68C4: F8 0013 004A68C8: F9 0013 004A6988: Up 0013 004A6A40: メ 0013 004A6A4C: メ 0013 004A710C: BG 0013 004A72A8: at 0013 004A72DC: , 0013 004A72F4: at 0013 004A7544: %i 0013 004A77FC: %i 0013 004A7828: %i 0013 004A78F4: No 0013 004A7928: Up 0013 004A7A6C: %s 0013 004A7A7C: %s 0013 004A7AD4: AI 0013 004A7AD8: AI 0013 004A7E0C: rb 0013 004A7EAC: wb 0013 004A8BB8: rt 0013 004A8CA0: %s 0013 004A8CA8: rt 0013 004A8CD4: %s 0013 004A8CDC: rt 0013 004A8D24: st 0013 004A8D28: rt 0013 004A8DD0: %s 0013 004A8DD4: rt 0013 004A8EBC: %s 0013 004A8EC4: rt 0013 004A8F34: %s 0013 004A8F90: %s 0013 004A8FF4: %s 0013 004A9000: rt 0013 004A904C: %s 0013 004A9058: rb 0013 004A9090: %s 0013 004A9094: rb 0013 004A90B0: %s 0013 004A90B4: ai 0013 004A90B8: rb 0013 004A9178: %s 0013 004A918C: %s 0013 004A91B4: st 0013 004A925C: %s 0013 004A92E8: %s 0013 004A92FC: %s 0013 004A9320: %s 0013 004A933C: %s 0013 004A9358: %s 0013 004A937C: %s 0013 004A9390: %s 0013 004A9394: ai 0013 004A9398: rb 0013 004A9664: %f 0013 004A9674: %f 0013 004A9684: %f 0013 004A9694: %f 0013 004A96B4: %f 0013 004A96C8: %f 0013 004A96DC: %f 0013 004A9700: %f 0013 004A9710: %f 0013 004A9724: %f 0013 004A9738: %f 0013 004A9BA0: , 0013 004A9BE8: , 0013 004A9BEC: %i 0013 004AA928: H 0013 004AA934: %i 0013 004AA93C: , 0013 004AA97C: rb 0013 004AAD34: rb 0013 004AAD38: rb 0013 004AAD3C: rb 0013 004AAFE0: rb 0013 004AAFE4: rb 0013 004AAFE8: rb 0013 004AB038: rb 0013 004AB48C: ff 0013 004AB6B4: ii 0013 004AB6C0: ii 0013 004AB6CC: ii 0013 004AB700: ff 0013 004AB79C: ii 0013 004AB7C0: ii 0013 004AB7D8: id 0013 004AB7E0: ff 0013 004AB7FC: id 0013 004AB83C: id 0013 004AB858: id 0013 004AB888: id 0013 004AB8A8: id 0013 004AB8C8: id 0013 004AB8E4: id 0013 004AB970: fv 0013 004AB9DC: ii 0013 004ABA70: ff 0013 004ABB1C: ii 0013 004ABB28: ff 0013 004ABB68: id 0013 004ABB7C: id 0013 004ABC04: fv 0013 004ABC30: fv 0013 004AC49C: ii 0013 004AC58C: id 0013 004AC59C: ii 0013 004AC5B0: ff 0013 004AC5BC: ff 0013 004AC5C8: ii 0013 004AC60C: ff 0013 004AC6A0: ii 0013 004AC8C4: id 0013 004AC8DC: ii 0013 004AC900: ii 0013 004AC910: ii 0013 004AC924: ii 0013 004AC960: ii 0013 004AC970: ii 0013 004AC980: ii 0013 004ACA18: ii 0013 004ACB34: ff 0013 004ACC34: ff 0013 004AD098: ii 0013 004AD120: ii 0013 004AD130: ff 0013 004AD140: ff 0013 004AD14C: ff 0013 004AD158: ff 0013 004AD168: ff 0013 004AD398: id 0013 004AD3A0: ii 0013 004AD490: ii 0013 004AD4A4: ii 0013 004AD54C: ff 0013 004AD930: id 0013 004ADA40: pi 0013 004ADA7C: ln 0013 004ADACC: ko 0013 004ADAF0: ko 0013 004AE830: ii 0013 004AEBF4: %s 0013 004AEC00: %s 0013 004AEC14: %s 0013 004AF068: %i 0013 004AF1C4: %s 0013 004AF214: %s 0013 004AF344: %s 0013 004AF384: %s 0013 004AFD78: %s 0013 004AFE58: %i 0013 004AFE68: %i 0013 004AFE74: %i 0013 004AFE80: %i 0013 004AFE90: %i 0013 004AFEA0: %i 0013 004AFEB0: %i 0013 004AFEC4: %i 0013 004AFEE0: %i 0013 004AFEF8: %i 0013 004AFFA8: %i 0013 004AFFB4: %i 0013 004AFFC0: %i 0013 004AFFCC: %i 0013 004AFFD8: %i 0013 004AFFE0: %i 0013 004AFFE8: %i 0013 004AFFF0: %i 0013 004AFFF8: %i 0013 004B0000: %i 0013 004B0008: %i 0013 004B001C: rt 0013 004B0020: rt 0013 004B002C: wt 0013 004B00B0: rb 0013 004B07A4: rb 0013 004B0860: rb 0013 004B194C: rb 0013 004B1964: rb 0013 004B1A40: rb 0013 004B1AF8: rb 0013 004B1B00: rb 0013 004B1B30: rb 0013 004B1B44: rb 0013 004B1B50: rb 0013 004B1CB0: rb 0013 004B1CC8: XM 0013 004B1CDC: rb 0013 004B1CFC: rb 0013 004B1D4C: rb 0013 004B1F20: rb 0013 004B1F34: rb 0013 004B1F40: rb 0013 004B1F58: IT 0013 004B1F6C: rb 0013 004B1FEC: rb 0014 004A1A68: int 0014 004A1A6C: int 0014 004A1AC8: %f, 0014 004A1ACC: %d, 0014 004A1AD0: %d, 0014 004A1AE0: %s, 0014 004A2084: %s 0014 004A2088: %s] 0014 004A20AC: def 0014 004A20C8: spr 0014 004A2CCC: pos 0014 004A33B8: Tag 0014 004A352C: %s 0014 004A3548: log 0014 004A3D74: def 0014 004A3D90: def 0014 004A3DC4: spr 0014 004A3E38: %s 0014 004A3E3C: %s] 0014 004A3E60: bgm 0014 004A40A0: May 0014 004A40A4: May 0014 004A4134: st 0014 004A4138: nd 0014 004A413C: th 0014 004A4140: %i 0014 004A4268: pcx 0014 004A426C: sff 0014 004A4270: wav 0014 004A4274: snd 0014 004A4278: mp3 0014 004A427C: mid 0014 004A4280: mod 0014 004A4284: s3m 0014 004A4288: zip 0014 004A44F8: def 0014 004A453C: map 0014 004A4594: add 0014 004A45AC: sub 0014 004A467C: %3i 0014 004A4820: Yes 0014 004A4824: Yes 0014 004A4A0C: OK. 0014 004A4AA8: OK. 0014 004A4AF0: OK. 0014 004A4B28: OK. 0014 004A4C20: OK. 0014 004A4C24: ok. 0014 004A4D34: OK. 0014 004A4D50: OK. 0014 004A4D74: OK. 0014 004A4D94: OK. 0014 004A4EF4: OK. 0014 004A4F14: OK. 0014 004A4F34: OK. 0014 004A4F50: OK. 0014 004A4F6C: OK. 0014 004A4F8C: OK. 0014 004A4FBC: OK. 0014 004A4FD8: OK. 0014 004A4FF4: OK. 0014 004A5014: OK. 0014 004A5044: OK. 0014 004A5080: OK. 0014 004A50B8: OK. 0014 004A510C: OK. 0014 004A5130: OK. 0014 004A518C: %s. 0014 004A51C4: OK. 0014 004A51FC: sff 0014 004A5228: snd 0014 004A5304: OK. 0014 004A533C: OK. 0014 004A5388: OK. 0014 004A5888: pos 0014 004A58EC: pos 0014 004A5984: K.O 0014 004A59CC: pos 0014 004A5A60: DKO 0014 004A5AB8: win 0014 004A5C18: OK. 0014 004A5C6C: OK. 0014 004A5DE8: 8UK 0014 004A6780: Nul 0014 004A6784: Esc 0014 004A67C4: Tab 0014 004A68CC: F10 0014 004A694C: F11 0014 004A6950: F12 0014 004A69A4: End 0014 004A6B28: OK. 0014 004A6B5C: OK. 0014 004A6BE4: OK. 0014 004A7100: spr 0014 004A7408: %s. 0014 004A77F0: %i 0014 004A7820: Off 0014 004A7824: Max 0014 004A78F8: Yes 0014 004A7B4C: Any 0014 004A7B50: Any 0014 004A7B74: Far 0014 004A7B78: Far 0014 004A8CA4: cmd 0014 004A8CB8: OK. 0014 004A8CD8: cns 0014 004A8D00: OK. 0014 004A8EC0: cmd 0014 004A8F0C: OK. 0014 004A8F74: OK. 0014 004A8FD8: OK. 0014 004A9030: OK. 0014 004A906C: OK. 0014 004A917C: cmd 0014 004A9190: cns 0014 004A92EC: cmd 0014 004AA938: %i 0014 004AAD98: DXA 0014 004AAD9C: DXB 0014 004AADA0: DXC 0014 004AADA4: DXD 0014 004AADA8: DXE 0014 004AADAC: DXF 0014 004AADB0: DXG 0014 004AADB4: DXH 0014 004AADB8: DXI 0014 004AADBC: DXJ 0014 004AADC0: AXA 0014 004AADC4: AXB 0014 004AADC8: AXC 0014 004AADCC: AXD 0014 004AADD0: AXE 0014 004AADD4: AXF 0014 004AADD8: AXG 0014 004AADDC: AXH 0014 004AADE0: AXI 0014 004AADE4: AXJ 0014 004AADE8: W0A 0014 004AADEC: W0B 0014 004AB2A0: pan 0014 004AB760: add 0014 004AB778: sub 0014 004AB7DC: pos 0014 004AB800: pos 0014 004AB950: var 0014 004ABA38: iii 0014 004ABA6C: pos 0014 004ABB18: pos 0014 004ABBF4: var 0014 004ABC20: var 0014 004ABC54: pos 0014 004ABC58: fff 0014 004ABC78: pos 0014 004ABC7C: fff 0014 004AC438: iii 0014 004AC448: iii 0014 004AC45C: iii 0014 004AC468: iii 0014 004AC474: fff 0014 004AC598: pos 0014 004AC5A0: vel 0014 004AC664: iii 0014 004AC6C4: mul 0014 004AC6C8: iii 0014 004AC6D8: add 0014 004AC6DC: iii 0014 004AC7B4: pan 0014 004AC990: i:, 0014 004ACA34: iii 0014 004ACA40: iii 0014 004AD1D4: iii 0014 004AD39C: pos 0014 004AD548: pos 0014 004AD654: vel 0014 004AD658: pos 0014 004AD698: win 0014 004AD850: var 0014 004ADA50: log 0014 004ADA54: sin 0014 004ADA58: cos 0014 004ADA5C: tan 0014 004ADA78: exp 0014 004ADA80: abs 0014 004ADAB8: n:) 0014 004AE9F4: fff 0014 004AEB74: OK. 0014 004AEB9C: spr 0014 004AEBD8: snd 0014 004AEC60: OK. 0014 004AECA0: OK. 0014 004AEF3C: OK. 0014 004AEFB4: OK. 0014 004AF000: OK. 0014 004AF0D4: OK. 0014 004AF18C: OK. 0014 004AF1D4: OK. 0014 004AF224: OK. 0014 004AF284: OK. 0014 004AF30C: OK. 0014 004AF354: OK. 0014 004AF394: OK. 0014 004AF45C: OK. 0014 004AF620: OK. 0014 004AF658: OK. 0014 004B0030: %s. 0014 004B06BC: ・K 0014 004B1B18: S3M 0014 004B1FA8: %s. 0014 004B2004: JGM 0015 004A1A80: oper 0015 004A1A88: oper 0015 004A1A90: trig 0015 004A1A98: trig 0015 004A215C: type 0015 004A2264: mask 0015 004A229C: tile 0015 004A243C: type 0015 004A249C: anim 0015 004A24A4: sinx 0015 004A24AC: siny 0015 004A24B4: null 0015 004A24E4: time 0015 004A2790: .def 0015 004A2798: .def 0015 004A27CC: Info 0015 004A27FC: name 0015 004A2804: name 0015 004A281C: Info 0015 004A28B0: Info 0015 004A28B8: name 0015 004A28C0: name 0015 004A28E8: Info 0015 004A28F0: name 0015 004A28F8: name 0015 004A2CA8: rows 0015 004A3570: life 0015 004A3BA0: %s%s 0015 004A3BD0: %s%s 0015 004A40A8: June 0015 004A40B0: June 0015 004A40B8: July 0015 004A40C0: July 0015 004A4504: size 0015 004A4534: type 0015 004A458C: none 0015 004A45A4: add1 0015 004A4DDC: .def 0015 004A55BC: face 0015 004A5764: name 0015 004A5864: time 0015 004A5ABC: win2 0015 004A5AC4: draw 0015 004A6980: Home 0015 004A698C: PgUp 0015 004A6994: Left 0015 004A69A8: Down 0015 004A69B0: PgDn 0015 004A6C9C: %s%s 0015 004A6CC0: Info 0015 004A6F68: topz 0015 004A6F70: botz 0015 004A75F0: Life 0015 004A77D8: Easy 0015 004A77E0: Hard 0015 004A77F4: %i%% 0015 004A7800: None 0015 004A782C: Load 0015 004A7834: Save 0015 004A7848: Auto 0015 004A7880: %i%% 0015 004A78B4: (F1) 0015 004A78BC: (F2) 0015 004A78CC: (F1) 0015 004A78D4: (F2) 0015 004A792C: Down 0015 004A7934: Left 0015 004A796C: Exit 0015 004A7A38: (F1) 0015 004A7A40: (F2) 0015 004A7A48: (F3) 0015 004A7A50: (F4) 0015 004A7AEC: None 0015 004A7AF4: None 0015 004A7AFC: Auto 0015 004A7B04: Auto 0015 004A7B2C: Jump 0015 004A7B34: Jump 0015 004A7B7C: None 0015 004A7B84: None 0015 004A7D04: big] 0015 004A7D14: col= 0015 004A7D78: Info 0015 004A8BEC: Info 0015 004A8C08: name 0015 004A8DC8: st%i 0015 004A8E98: OK.. 0015 004A8FF8: anim 0015 004A90A8: OK.. 0015 004A90DC: Info 0015 004A90F8: name 0015 004A9254: st%i 0015 004A9340: anim 0015 004A93BC: Data 0015 004A93D8: life 0015 004A948C: Size 0015 004A9880: name 0015 004A9968: time 0015 004AAD40: RIFF 0015 004AAD48: WAVE 0015 004AAD50: fmt 0015 004AAD58: data 0015 004AAD6C: none 0015 004AAD74: auto 0015 004AADF0: none 0015 004AADF8: auto 0015 004AAE14: W32M 0015 004AAE1C: W32A 0015 004AAE24: W32B 0015 004AAE2C: W32C 0015 004AAE34: W32D 0015 004AAE3C: W32E 0015 004AAE44: W32F 0015 004AAE4C: W32G 0015 004AAE54: W32H 0015 004AAE5C: W32I 0015 004AAE64: W32J 0015 004AAE6C: DIGI 0015 004AB150: type 0015 004AB16C: ctrl 0015 004AB174: anim 0015 004AB19C: ctrl 0015 004AB1C0: ctrl 0015 004AB1C8: anim 0015 004AB1E0: turn 0015 004AB1FC: elem 0015 004AB218: elem 0015 004AB2C4: kill 0015 004AB42C: time 0015 004AB450: time 0015 004AB5A8: slot 0015 004AB5D0: flag 0015 004AB6AC: edge 0015 004AB750: none 0015 004AB764: add1 0015 004AB7D0: time 0015 004AB7F4: time 0015 004AB804: ff:, 0015 004AB874: kill 0015 004AB954: fvar 0015 004AB9BC: last 0015 004ABA3C: time 0015 004ABAB4: time 0015 004ABB20: pos2 0015 004ABB80: time 0015 004ABBF8: fvar 0015 004ABC24: fvar 0015 004ABC44: time 0015 004ABC68: time 0015 004ABCA8: text 0015 004ABD7C: null 0015 004ABDF4: , %i 0015 004AC3F0: %s%s 0015 004AC3F8: %s%s 0015 004AC400: time 0015 004AC590: anim 0015 004AC6B0: time 0015 004AC6F8: iiii 0015 004AC7A4: loop 0015 004AC820: attr 0015 004AC844: time 0015 004AC894: attr 0015 004AC928: kill 0015 004ACA1C: snap 0015 004ACA24: iiii 0015 004ACC4C: fall 0015 004AD368: proj 0015 004AD388: name 0015 004AD390: name 0015 004AD4BC: time 0015 004AD538: time 0015 004AD540: anim 0015 004AD5E0: root 0015 004AD620: time 0015 004AD64C: anim 0015 004AD69C: lose 0015 004AD760: life 0015 004AD83C: ctrl 0015 004AD854: fvar 0015 004AD8EC: name 0015 004ADA60: asin 0015 004ADA68: acos 0015 004ADA70: atan 0015 004ADA8C: ceil 0015 004ADABC: nn:) 0015 004ADAD0: time 0015 004ADAF4: time 0015 004ADB70: type 0015 004ADBF4: xoff 0015 004ADBFC: yoff 0015 004ADC04: zoff 0015 004ADC0C: xvel 0015 004ADC14: yvel 0015 004ADC3C: fall 0015 004AE758: noko 0015 004AE7A8: nobg 0015 004AE7B0: nofg 0015 004AE928: type 0015 004AE9F8: ctrl 0015 004AEA00: anim 0015 004AED7C: exit 0015 004AEDF0: Exit 0015 004AF028: time 0015 004AFAB0: .mid 0015 004AFAB8: Misc 0015 004AFB7C: team 0015 004AFD44: Life 0015 004AFD4C: Time 0015 004AFE6C: Life 0015 004AFE78: Time 0015 004AFF68: Jump 0015 004AFF78: Left 0015 004AFFAC: Jump 0015 004AFFC4: Left 0015 004B0038: %d%n 0015 004B0040: %o%n 0015 004B0048: %u%n 0015 004B0050: %x%n 0015 004B0058: %f%n 0015 004B0060: %c%n 0015 004B0080: %s%n 0015 004B1968: 32FW 0015 004B1A58: 32FW 0015 004B1B3C: SCRM 0015 004B1B48: SCRM 0015 004B1C10: SCRS 0015 004B1F2C: IMPM 0015 004B1F38: IMPM 0016 004A11E4: clsn1 0016 004A120C: clsn2 0016 004A1A70: float 0016 004A1A78: float 0016 004A2190: %i,%i 0016 004A2198: start 0016 004A21A0: %f,%f 0016 004A21A8: delta 0016 004A21B0: %f,%f 0016 004A21C4: %i,%i 0016 004A2228: trans 0016 004A2230: %i,%i 0016 004A2238: alpha 0016 004A2294: %i,%i 0016 004A22A4: %i,%i 0016 004A22CC: %f,%f 0016 004A22FC: sin.x 0016 004A2310: sin.y 0016 004A2318: %i,%i 0016 004A2320: width 0016 004A2328: %f,%f 0016 004A24BC: dummy 0016 004A24EC: value 0016 004A24FC: value 0016 004A2510: value 0016 004A26F4: music 0016 004A26FC: order 0016 004A2878: Files 0016 004A2888: pal%i 0016 004A2CC4: %i,%i 0016 004A2CF4: %i,%i 0016 004A2D10: %i,%i 0016 004A2D3C: %i,%i 0016 004A2D60: %f,%f 0016 004A2D78: %i,%i 0016 004A2D90: %i,%i 0016 004A2EDC: %i,%i 0016 004A2EF4: %f,%f 0016 004A2F20: %i,%i 0016 004A2F44: %i,%i 0016 004A2F78: %i,%i 0016 004A2F94: %i,%i 0016 004A2FD8: %i,%i 0016 004A30AC: %i,%i 0016 004A30D4: %i,%i 0016 004A30F8: %i,%i 0016 004A311C: %i,%i 0016 004A3194: %i,%i 0016 004A33B0: Simul 0016 004A33BC: Turns 0016 004A34D7: ?clsn 0016 004A355C: nojoy 0016 004A3568: color 0016 004A3578: power 0016 004A3590: stage 0016 004A35BC: speed 0016 004A3BC0: data/ 0016 004A3ED8: %i,%i 0016 004A3F10: %i,%i 0016 004A4080: March 0016 004A4088: March 0016 004A4090: April 0016 004A4098: April 0016 004A4424: %i,%i 0016 004A446C: %i,%i 0016 004A44A4: %f,%f 0016 004A44FC: %i,%i 0016 004A450C: %i,%i 0016 004A4524: %i,%i 0016 004A4544: %i %i 0016 004A4754: %s %i 0016 004A4A88: 0x%X. 0016 004A4DD4: data/ 0016 004A51E0: Files 0016 004A53D0: %i,%i 0016 004A53E4: %i,%i 0016 004A5454: %i,%i 0016 004A5468: %i,%i 0016 004A54D8: %i,%i 0016 004A54EC: %i,%i 0016 004A5550: %i,%i 0016 004A5564: %i,%i 0016 004A55A4: %i,%i 0016 004A55E0: %i,%i 0016 004A5644: %i,%i 0016 004A56A8: %i,%i 0016 004A56E4: %i,%i 0016 004A5704: %i,%i 0016 004A5788: %i,%i 0016 004A57E0: %i,%i 0016 004A5838: %i,%i 0016 004A5880: %i,%i 0016 004A58B4: combo 0016 004A58E4: %i,%i 0016 004A58F8: %i,%i 0016 004A5920: %i,%i 0016 004A5934: %i,%i 0016 004A5960: round 0016 004A59C4: %i,%i 0016 004A5A08: %i,%i 0016 004A5A18: fight 0016 004A5A3C: %i,%i 0016 004A5A7C: %i,%i 0016 004A5A8C: %i,%i 0016 004A5A9C: %i,%i 0016 004A5ACC: %i,%i 0016 004A5ADC: %i,%i 0016 004A5AF0: %i,%i 0016 004A5B84: %i,%i 0016 004A5B9C: %i,%i 0016 004A5BB0: p%i.n 0016 004A5BB8: p%i.s 0016 004A5BC0: p%i.h 0016 004A5BD4: p%i.t 0016 004A5BDC: p%i.c 0016 004A5D90: data/ 0016 004A67F8: Enter 0016 004A6880: Pad * 0016 004A68E4: Pad 7 0016 004A68EC: Pad 8 0016 004A68F4: Pad 9 0016 004A68FC: Pad - 0016 004A6904: Pad 4 0016 004A690C: Pad 5 0016 004A6914: Pad 6 0016 004A691C: Pad + 0016 004A6924: Pad 1 0016 004A692C: Pad 2 0016 004A6934: Pad 3 0016 004A693C: Pad 0 0016 004A6944: Pad . 0016 004A696C: Pad / 0016 004A699C: Right 0016 004A6B2C: scene 0016 004A6B34: scene 0016 004A6C88: chars 0016 004A6CFC: %s/%s 0016 004A6D04: scene 0016 004A6D84: scene 0016 004A6D8C: scene 0016 004A6D94: scene 0016 004A6FAC: Bound 0016 004A7060: color 0016 004A707C: %i,%i 0016 004A70A8: Music 0016 004A70F8: BGdef 0016 004A7128: Files 0016 004A73A8: scene 0016 004A75B0: HIres 0016 004A78C4: (Esc) 0016 004A78DC: (Esc) 0016 004A78E4: (Esc) 0016 004A793C: Right 0016 004A795C: Start 0016 004A7A58: (Esc) 0016 004A7B0C: Stand 0016 004A7B14: Stand 0016 004A7B54: Close 0016 004A7B5C: Close 0016 004A7BBC: Start 0016 004A7BC4: Start 0016 004A8C6C: Files 0016 004A8F60: data/ 0016 004A9050: sound 0016 004A9088: pal%i 0016 004A915C: Files 0016 004A930C: data/ 0016 004A935C: sound 0016 004A9374: pal%i 0016 004A9440: power 0016 004A9520: %i,%i 0016 004A9534: %i,%i 0016 004A957C: %i,%i 0016 004A9590: %i,%i 0016 004A9608: %f,%f 0016 004A9618: %f,%f 0016 004A962C: %f,%f 0016 004A963C: %f,%f 0016 004A9650: %f,%f 0016 004A96A0: %f,%f 0016 004A96EC: %f,%f 0016 004A9850: remap 0016 004A9BA4: %i,%i 0016 004AAEAC: %i,%i 0016 004AB164: value 0016 004AB17C: tagin 0016 004AB1B8: value 0016 004AB1D8: value 0016 004AB1F4: value 0016 004AB210: value 0016 004AB2AC: value 0016 004AB2BC: value 0016 004AB2E4: value 0016 004AB2F8: value 0016 004AB334: value 0016 004AB414: hitby 0016 004AB41C: value 0016 004AB440: value 0016 004AB478: value 0016 004AB4B4: value 0016 004AB4CC: value 0016 004AB4E4: value 0016 004AB508: value 0016 004AB624: flag2 0016 004AB650: flag3 0016 004AB6A4: width 0016 004AB6C4: value 0016 004AB6DC: value 0016 004AB6F0: value 0016 004AB6F8: scale 0016 004AB710: value 0016 004AB724: value 0016 004AB738: value 0016 004AB740: trans 0016 004AB748: trans 0016 004AB794: alpha 0016 004AB7AC: value 0016 004AB834: value 0016 004AB850: value 0016 004AB86C: value 0016 004AB8DC: value 0016 004AB914: value 0016 004AB928: value 0016 004AB948: value 0016 004AB980: value 0016 004AB9B4: first 0016 004AB9D4: range 0016 004ABA30: value 0016 004ABA44: under 0016 004ABA5C: value 0016 004ABA64: under 0016 004ABABC: value 0016 004ABAC4: pause 0016 004ABB34: palfx 0016 004ABB88: value 0016 004ABBEC: value 0016 004ABC18: value 0016 004ABD64: nnnnn 0016 004AC48C: trans 0016 004AC494: alpha 0016 004AC550: %sdir 0016 004AC5B4: accel 0016 004AC604: scale 0016 004AC644: ontop 0016 004AC690: trans 0016 004AC698: alpha 0016 004AC728: color 0016 004AC778: value 0016 004AD150: accel 0016 004AD57C: sound 0016 004AD600: enemy 0016 004AD770: power 0016 004AD784: alive 0016 004AD9B8: palno 0016 004AD9E4: const 0016 004ADA84: floor 0016 004ADAC4: nnn:) 0016 004ADE5C: simul 0016 004ADE64: turns 0016 004AE740: intro 0016 004AEB78: Files 0016 004AEBEC: fight 0016 004AECA4: Music 0016 004AED6C: watch 0016 004AEDE0: Watch 0016 004AEE14: %i,%i 0016 004AEE68: %i,%i 0016 004AEE98: %i,%i 0016 004AF054: %i,%i 0016 004AF078: %f,%f 0016 004AF090: %i,%i 0016 004AF69C: Rules 0016 004AF800: Debug 0016 004AF808: debug 0016 004AF844: video 0016 004AF878: width 0016 004AF888: depth 0016 004AF914: sound 0016 004AF948: sound 0016 004AFBA0: %i,%i 0016 004AFBB8: %i,%i 0016 004AFBC0: Input 0016 004AFD7C: motif 0016 004AFDC4: Input 0016 004AFED8: Input 0016 004AFF80: Right 0016 004AFFA0: Start 0016 004AFFD0: Right 0016 004B000C: Start 0016 004B0068: %ld%n 0016 004B0070: %lu%n 0016 004B0078: %lg%n 0016 004B00B4: 1.1.3 0016 004B1B34: チ・・ 0016 004B1CE0: チ・・ 0016 004B1F24: チ・・ 0017 004A1AC1: Data: 0017 004A22C4: window 0017 004A2330: xscale 0017 004A23C4: %sctrl 0017 004A240C: ctrlid 0017 004A2434: ctrlid 0017 004A2474: enable 0017 004A247C: velset 0017 004A2484: veladd 0017 004A248C: posset 0017 004A2494: posadd 0017 004A26DC: random 0017 004A2840: Arcade 0017 004A2880: sprite 0017 004A2BE4: Random 0017 004A2C0C: Arcade 0017 004A33A8: Single 0017 004A3580: rubric 0017 004A3588: rounds 0017 004A3BC8: %s%s%s 0017 004A3EC8: window 0017 004A40C8: August 0017 004A40D0: August 0017 004A441C: %s.spr 0017 004A451C: colors 0017 004A452C: offset 0017 004A45F4: PAUSED 0017 004A4FA8: pad... 0017 004A5030: MP3... 0017 004A5184: failed 0017 004A5320: font%i 0017 004A55E8: p%i.bg 0017 004A564C: p%i.bg 0017 004A56B0: p%i.bg 0017 004A5790: p%i.bg 0017 004A57E8: p%i.bg 0017 004A5840: p%i.bg 0017 004A597C: Fight! 0017 004A5A84: KO.snd 0017 004A5AA4: TO.snd 0017 004A69B8: Insert 0017 004A69C0: Delete 0017 004A6C80: %s.def 0017 004A6CF4: random 0017 004A6DEC: Camera 0017 004A6E24: startx 0017 004A6E2C: starty 0017 004A704C: Shadow 0017 004A7074: yscale 0017 004A7130: sprite 0017 004A77E8: Medium 0017 004A7808: Normal 0017 004A7ADC: Manual 0017 004A7AE4: Manual 0017 004A7B1C: Crouch 0017 004A7B24: Crouch 0017 004A7B3C: W Jump 0017 004A7B44: W Jump 0017 004A7B64: Medium 0017 004A7B6C: Medium 0017 004A7D0C: small] 0017 004A8C28: author 0017 004A8C30: author 0017 004A8F94: sprite 0017 004A9118: author 0017 004A9120: author 0017 004A9324: sprite 0017 004A93E0: attack 0017 004A9438: volume 0017 004A9500: height 0017 004A9510: xscale 0017 004A9518: yscale 0017 004A9634: run.up 0017 004A9774: yaccel 0017 004AA918: MUTEKI 0017 004AA920: %s, %i 0017 004AAE00: mapper 0017 004AAE08: digmid 0017 004AB1A4: tagout 0017 004AB26C: sndpan 0017 004AB298: abspan 0017 004AB300: posset 0017 004AB314: posadd 0017 004AB33C: velset 0017 004AB350: veladd 0017 004AB364: velmul 0017 004AB380: hitdef 0017 004AB424: value2 0017 004AB448: value2 0017 004AB4AC: hitadd 0017 004AB6B8: player 0017 004AB930: varset 0017 004AB938: varadd 0017 004AB940: varset 0017 004AB95C: sysvar 0017 004AB988: fvalue 0017 004AB9E0: offset 0017 004ABA74: random 0017 004ABB50: explod 0017 004ABBB0: helper 0017 004ABC4C: facing 0017 004ABC70: facing 0017 004ABD5C: params 0017 004AC408: length 0017 004AC460: paladd 0017 004AC46C: palmul 0017 004AC548: %stime 0017 004AC558: %sampl 0017 004AC560: %sfreq 0017 004AC5C0: random 0017 004AC64C: facing 0017 004AC65C: shadow 0017 004AC668: ownpal 0017 004AC6F0: sinadd 0017 004AC780: volume 0017 004AC7AC: abspan 0017 004AC958: damage 0017 004ACB1C: yaccel 0017 004AD07C: projid 0017 004AD090: offset 0017 004AD144: velmul 0017 004AD358: normal 0017 004AD360: player 0017 004AD3C0: facing 0017 004AD3D8: ownpal 0017 004AD550: darken 0017 004AD5D8: parent 0017 004AD5E8: helper 0017 004AD5F0: target 0017 004AD670: p2dist 0017 004AD684: p2life 0017 004AD85C: sysvar 0017 004AD86C: random 0017 004AD8E4: p1name 0017 004AD8F4: p2name 0017 004AD8FC: p3name 0017 004AD904: p4name 0017 004AD934: facing 0017 004AD95C: hitvel 0017 004ADA48: ifelse 0017 004ADB98: damage 0017 004ADC1C: yaccel 0017 004ADE54: single 0017 004AE80C: nowalk 0017 004AE8FC: state 0017 004AE978: juggle 0017 004AE980: facep2 0017 004AE9EC: velset 0017 004AEA14: state 0017 004AEBF8: select 0017 004AEC44: font%i 0017 004AECC4: vs.bgm 0017 004AED10: arcade 0017 004AED18: versus 0017 004AED84: Arcade 0017 004AF74C: config 0017 004AF880: height 0017 004AF8CC: dxmode 0017 004AFA10: plugin 0017 004AFA18: plugin 0017 004AFA20: plugin 0017 004AFA48: plugin 0017 004AFB34: Arcade 0017 004AFB74: arcade 0017 004AFCF0: Config 0017 004AFF70: Crouch 0017 004AFFB8: Crouch 0018 004A1AD5: Types: 0018 004A2108: debugbg 0018 004A2154: layerno 0018 004A23E4: eventID 0018 004A246C: visible 0018 004A2570: %s.loop 0018 004A2660: Options 0018 004A2CB0: columns 0018 004A2E7C: cell.bg 0018 004A3530: ailevel 0018 004A354C: nomusic 0018 004A3554: nosound 0018 004A3B98: %sdata/ 0018 004A3ED0: bg.name 0018 004A4058: January 0018 004A4060: January 0018 004A40F0: October 0018 004A40F8: October 0018 004A442C: %s.anim 0018 004A4434: %s.font 0018 004A4448: %s.text 0018 004A4514: spacing 0018 004A45B0: default 0018 004A5078: failed. 0018 004A517C: success 0018 004A53A8: Lifebar 0018 004A53C8: p%i.pos 0018 004A53F8: p%i.mid 0018 004A544C: p%i.pos 0018 004A547C: p%i.mid 0018 004A54D0: p%i.pos 0018 004A5500: p%i.mid 0018 004A5548: p%i.pos 0018 004A5578: p%i.mid 0018 004A55D8: p%i.pos 0018 004A563C: p%i.pos 0018 004A56A0: p%i.pos 0018 004A5780: p%i.pos 0018 004A57D8: p%i.pos 0018 004A5830: p%i.pos 0018 004A5890: counter 0018 004A58D0: %i Hit! 0018 004A58F0: start.x 0018 004A5A10: round%i 0018 004A5A68: KO.time 0018 004A5A94: DKO.snd 0018 004A5AD4: win.snd 0018 004A5B5C: winicon 0018 004A5B7C: p%i.pos 0018 004A6888: LeftAlt 0018 004A68D0: NumLock 0018 004A6E34: tension 0018 004A6F44: Scaling 0018 004A7024: zoffset 0018 004A7044: resetbg 0018 004A70B0: bgmusic 0018 004A7104: stages/ 0018 004A71EC: Loading 0018 004A7794: OPTIONS 0018 004A7810: Fast %i 0018 004A7818: Slow %i 0018 004A7868: SNESKey 0018 004A7870: PSX Pad 0018 004A7878: N64 Pad 0018 004A78EC: Confirm 0018 004A7964: Default 0018 004A7A8C: %c-%02i 0018 004A7AA0: %c-%02i 0018 004A93E8: defence 0018 004A9448: sparkno 0018 004A9460: ko.echo 0018 004A9508: z.width 0018 004A9598: mid.pos 0018 004A95F4: walk.up 0018 004A9610: run.fwd 0018 004A9698: jump.up 0018 004A9858: command 0018 004A9878: command 0018 004A9920: command 0018 004A9B98: (more) 0018 004A9BE0: (more) 0018 004AA92C: Target 0018 004AB184: stateno 0018 004AB1D0: ctrlset 0018 004AB220: playsnd 0018 004AB240: stopsnd 0018 004AB248: channel 0018 004AB274: channel 0018 004AB2A4: lifeset 0018 004AB2B4: lifeadd 0018 004AB378: gravity 0018 004AB558: physics 0018 004AB758: default 0018 004AB900: keepone 0018 004AB964: sysfvar 0018 004ABB2C: spacing 0018 004ABB3C: bgpalfx 0018 004AC478: timegap 0018 004AC568: %sphase 0018 004AC610: postype 0018 004AC654: vfacing 0018 004AC788: channel 0018 004AC79C: freqmul 0018 004AC83C: stateno 0018 004AC8C8: chainid 0018 004AC8E0: sparkno 0018 004AC8F8: sparkxy 0018 004AC948: hitonce 0018 004AC950: numhits 0018 004ACA2C: mindist 0018 004ACA38: maxdist 0018 004ACC6C: hitflag 0018 004AD09C: postype 0018 004AD3A4: postype 0018 004AD3C8: stateno 0018 004AD3D0: keyctrl 0018 004AD4E0: pausebg 0018 004AD5F8: partner 0018 004AD668: timemod 0018 004AD6C8: roundno 0018 004AD6DC: matchno 0018 004AD768: lifemax 0018 004AD78C: command 0018 004AD7B0: movehit 0018 004AD7EC: stateno 0018 004AD864: sysfvar 0018 004AD874: numproj 0018 004AD8A4: projhit 0018 004AD93C: hitfall 0018 004AD954: hitover 0018 004ADA38: standby 0018 004ADB60: xveladd 0018 004ADB68: yveladd 0018 004ADB84: airtype 0018 004ADBC8: hittime 0018 004ADC24: chainid 0018 004ADC2C: guarded 0018 004ADC34: isbound 0018 004AE760: nokosnd 0018 004AE774: nomusic 0018 004AE9C4: physics 0018 004AED74: options 0018 004AED8C: VS Mode 0018 004AEDE8: Options 0018 004AF04C: p%i.pos 0018 004AF0FC: enabled 0018 004AF1BC: enabled 0018 004AF20C: enabled 0018 004AF24C: enabled 0018 004AF254: wintext 0018 004AF2C4: enabled 0018 004AF33C: enabled 0018 004AF37C: enabled 0018 004AF3AC: TitleBG 0018 004AF588: TitleBG 0018 004AF830: speedup 0018 004AF8B8: stretch 0018 004AF9E0: playcda 0018 004AF9E8: playmp3 0018 004AF9FC: playmod 0018 004AFB2C: expires 0018 004AFC48: p1 keys 0018 004AFC6C: p2 keys 0018 004AFD30: Options 0018 004AFDB4: p1 keys 0018 004AFDBC: p2 keys 0018 004AFE50: Options 0018 004AFF10: p1 keys 0018 004AFF18: p2 keys 0018 004B0014: [TPEnd] 0018 004B0024: [TPEnd] 0019 004A1AA8: %d (int) 0019 004A2110: %i,%i,%i 0019 004A21B8: velocity 0019 004A21CC: spriteno 0019 004A2204: actionno 0019 004A23D8: looptime 0019 004A24D8: %i,%i,%i 0019 004A2504: %f,%f,%f 0019 004A2784: chars/%s 0019 004A2C4C: Survival 0019 004A2CB8: wrapping 0019 004A2DA8: %i,%i,%i 0019 004A2F38: %i,%i,%i 0019 004A2F58: %i,%i,%i 0019 004A3080: %i,%i,%i 0019 004A3AD0: %i %i %i 0019 004A3E64: bgm.loop 0019 004A3EA4: %i,%i,%i 0019 004A3F2C: end.time 0019 004A4068: February 0019 004A4074: February 0019 004A4100: November 0019 004A410C: November 0019 004A4118: December 0019 004A4124: December 0019 004A443C: %i,%i,%i 0019 004A4498: %s.scale 0019 004A4598: addalpha 0019 004A4C7C: failed. 0019 004A5038: sound... 0019 004A53EC: p%i.bg%i 0019 004A5470: p%i.bg%i 0019 004A54F4: p%i.bg%i 0019 004A5524: Powerbar 0019 004A556C: p%i.bg%i 0019 004A55F0: p%i.face 0019 004A5654: p%i.face 0019 004A56B8: p%i.face 0019 004A5798: p%i.name 0019 004A57F0: p%i.name 0019 004A5848: p%i.name 0019 004A5AAC: win.time 0019 004A5AE4: lose.snd 0019 004A5AF8: draw.snd 0019 004A6800: LeftCtrl 0019 004A6890: SpaceBar 0019 004A689C: CapsLock 0019 004A6974: RightAlt 0019 004A6B1C: timer... 0019 004A6C90: chars/%s 0019 004A6E58: boundlow 0019 004A6E98: p1startx 0019 004A6EA4: p1starty 0019 004A6EB0: p1startz 0019 004A6EBC: p1facing 0019 004A6EC8: p2startx 0019 004A6ED4: p2starty 0019 004A6EE0: p2startz 0019 004A6EEC: p2facing 0019 004A6F10: topbound 0019 004A6F1C: botbound 0019 004A6F78: topscale 0019 004A6F84: botscale 0019 004A7038: autoturn 0019 004A7054: %i,%i,%i 0019 004A70B8: bgvolume 0019 004A77AC: PLAYER 1 0019 004A77B8: PLAYER 2 0019 004A783C: Disabled 0019 004A79CC: PLAYER 1 0019 004A79D8: PLAYER 2 0019 004A7A60: Not used 0019 004A7A70: Not used 0019 004A7A80: Not used 0019 004A7A94: Not used 0019 004A7C1C: Distance 0019 004A7C28: Distance 0019 004A7CAC: AI Level 0019 004A7CB8: AI Level 0019 004A7D1C: %i,%i,%i 0019 004A8C38: %i,%i,%i 0019 004A8C50: %i,%i,%i 0019 004A8F38: stcommon 0019 004A9128: %i,%i,%i 0019 004A9140: %i,%i,%i 0019 004A9300: stcommon 0019 004A94CC: air.back 0019 004A9584: head.pos 0019 004A95B0: Velocity 0019 004A95DC: walk.fwd 0019 004A9620: run.back 0019 004A9644: run.down 0019 004A9658: jump.neu 0019 004A9668: jump.fwd 0019 004A9748: Movement 0019 004A9820: defaults 0019 004AAC90: [sound]. 0019 004AAD7C: waveoutA 0019 004AAD88: waveoutB 0019 004AB2CC: absolute 0019 004AB2D8: powerset 0019 004AB2EC: poweradd 0019 004AB434: nothitby 0019 004AB480: velocity 0019 004AB52C: movetype 0019 004AB704: angleset 0019 004AB718: angleadd 0019 004AB72C: anglemul 0019 004AB76C: addalpha 0019 004AB87C: absolute 0019 004AB9F0: envshake 0019 004ABA24: envcolor 0019 004ABB0C: makedust 0019 004ABB44: allpalfx 0019 004ABDB8: trigger1 0019 004AC410: palcolor 0019 004AC480: framegap 0019 004AC5A4: velocity 0019 004AC62C: bindtime 0019 004AC84C: forceair 0019 004AC964: getpower 0019 004AC984: priority 0019 004AC994: hitsound 0019 004ACA70: p1facing 0019 004ACA8C: p2facing 0019 004ACC54: air.fall 0019 004ACC74: animtype 0019 004ACD04: air.type 0019 004AD084: projanim 0019 004AD124: velocity 0019 004AD16C: projhits 0019 004AD4C4: movetime 0019 004AD558: p2defmul 0019 004AD564: poweradd 0019 004AD614: playerid 0019 004AD634: animtime 0019 004AD640: animelem 0019 004AD6A4: drawgame 0019 004AD6BC: gametime 0019 004AD6F4: teamside 0019 004AD700: teammode 0019 004AD778: powermax 0019 004AD794: hitcount 0019 004AD824: movetype 0019 004AD924: numenemy 0019 004AD9EC: stagevar 0019 004ADA08: ishelper 0019 004ADA2C: rootdist 0019 004ADB78: animtype 0019 004ADBA0: hitcount 0019 004ADBDC: ctrltime 0019 004AE768: nokoslow 0019 004AE7F0: noshadow 0019 004AE94C: movetype 0019 004AEA08: poweradd 0019 004AED38: teamcoop 0019 004AED44: survival 0019 004AED60: training 0019 004AEDB8: Survival 0019 004AEDD4: Training 0019 004AEE1C: menu.pos 0019 004AEE28: %i,%i,%i 0019 004AEE44: %i,%i,%i 0019 004AF0A8: %i,%i,%i 0019 004AF2CC: winstext 0019 004AF3D8: VersusBG 0019 004AF408: SelectBG 0019 004AF438: OptionBG 0019 004AF5A8: VersusBG 0019 004AF5D0: SelectBG 0019 004AF5F8: OptionBG 0019 004AF6B8: gametype 0019 004AF7F4: firstrun 0019 004AF890: vretrace 0019 004AF8EC: blitmode 0019 004AF9F0: playmidi 0019 004AFAE4: precache 0019 004AFB68: ai.cheat 0019 004AFB84: survival 0019 004AFC3C: psxdelay 0019 004AFCFC: FirstRun 0019 004B065C: looptype 0020 004A11D8: loopstart 0020 004A226D: Error in 0020 004A23CC: %sctrldef 0020 004A2778: chars/%s/ 0020 004A2D44: cell.size 0020 004A2F4C: stage.pos 0020 004A3598: speedtest 0020 004A3AF4: close log 0020 004A3CD4: close log 0020 004A40D8: September 0020 004A40E4: September 0020 004A4460: %s.offset 0020 004A4474: %s.facing 0020 004A4808: Continue? 0020 004A4814: Continue? 0020 004A4970: M.U.G.E.N 0020 004A4A2C: close log 0020 004A5400: p%i.front 0020 004A5484: p%i.front 0020 004A5508: p%i.front 0020 004A5580: p%i.front 0020 004A58D8: text.text 0020 004A5928: text.font 0020 004A5A44: fight.snd 0020 004A5A50: ctrl.time 0020 004A5B04: slow.time 0020 004A5B40: over.time 0020 004A5BC8: p%i.throw 0020 004A5DC0: f-4x6.fnt 0020 004A5DDC: f-6x9.fnt 0020 004A67B8: Backspace 0020 004A683C: LeftShift 0020 004A6954: Pad Enter 0020 004A6960: RightCtrl 0020 004A6C68: close log 0020 004A6C74: chars/%s/ 0020 004A6E0C: boundleft 0020 004A6E4C: boundhigh 0020 004A6EF8: leftbound 0020 004A7000: StageInfo 0020 004A7068: intensity 0020 004A709C: intensity 0020 004A765C: Load/Save 0020 004A7850: %i button 0020 004A8364: data.life 0020 004A8CAD: Error in 0020 004A8CF5: Error in 0020 004A8F01: Error in 0020 004A8F69: Error in 0020 004A9181: Error in 0020 004A91A9: Error in 0020 004A92F1: Error in 0020 004A9315: Error in 0020 004A9410: airjuggle 0020 004A94D8: air.front 0020 004A95E8: walk.back 0020 004A95FC: walk.down 0020 004A9678: jump.back 0020 004A9688: jump.down 0020 004AB1AC: selfstate 0020 004AB328: posfreeze 0020 004AB458: hitvelset 0020 004AB4FC: statetype 0020 004AB6E4: angledraw 0020 004AB8F4: excludeID 0020 004AB9C4: varrandom 0020 004ABDC4: trigger%i 0020 004ABDE8: trigger%i 0020 004AC42C: palbright 0020 004AC5CC: supermove 0020 004AC6B8: palfx.mul 0020 004AC6CC: palfx.add 0020 004AC710: invertall 0020 004AC8D0: nochainid 0020 004AC904: pausetime 0020 004AC93C: fall.kill 0020 004AC974: givepower 0020 004ACA98: p1stateno 0020 004ACAA4: p2stateno 0020 004ACC60: guardflag 0020 004ACD24: envshake. 0020 004AD15C: projscale 0020 004AD608: enemynear 0020 004AD628: statetime 0020 004AD65C: screenpos 0020 004AD6B0: matchover 0020 004AD800: p2stateno 0020 004AD80C: statetype 0020 004AD87C: numprojid 0020 004AD98C: animexist 0020 004AD9C0: numexplod 0020 004AD9CC: numtarget 0020 004AD9D8: gethitvar 0020 004ADA14: numhelper 0020 004ADBAC: fallcount 0020 004ADBD0: slidetime 0020 004ADC50: fall.xvel 0020 004ADC5C: fall.yvel 0020 004ADC78: fall.time 0020 004ADC98: fall.kill 0020 004AE820: invisible 0020 004AE888: statedef 0020 004AE8B0: statedef 0020 004AE8BD: Error in 0020 004AE8C8: statedef 0020 004AE8D4: statedef 0020 004AE8E1: Error in 0020 004AECAC: title.bgm 0020 004AF01C: vs screen 0020 004AF06C: p%i.scale 0020 004AF0D8: demo mode 0020 004AF180: debuginfo 0020 004AF268: pose.time 0020 004AF2E4: show.time 0020 004AF76C: gamespeed 0020 004AF7A8: explodmax 0020 004AF7C4: helpermax 0020 004AF84C: video win 0020 004AF8C0: doubleres 0020 004AF91C: sound win 0020 004AF9A4: wavvolume 0020 004AF9BC: mp3volume 0020 004AF9C8: modvolume 0020 004AF9D4: cdavolume 0020 004AFA04: cdadevice 0020 004AFA50: wavdevice 0020 004AFA80: modvoices 0020 004AFD54: GameSpeed 0020 004AFD60: WavVolume 0020 004AFE84: GameSpeed 0020 004AFE94: WavVolume 0021 004A1AB4: %f (float) 0021 004A22F0: %f, %f, %f 0021 004A2304: %f, %f, %f 0021 004A26AC: Characters 0021 004A2C80: Watch Mode 0021 004A2DB4: title.font 0021 004A2E70: cancel.snd 0021 004A35A4: storyboard 0021 004A35B0: stresstest 0021 004A3C50: mugenw.log 0021 004A3E04: startscene 0021 004A3E7C: fadein.col 0021 004A3EB0: clearcolor 0021 004A4480: %s.vfacing 0021 004A448C: %s.layerno 0021 004A475C: %s %i (%i) 0021 004A47B8: (invalid) 0021 004A47FC: (invalid) 0021 004A4D28: success... 0021 004A52CC: common.snd 0021 004A55FC: p%i.facing 0021 004A5618: simul face 0021 004A5660: p%i.facing 0021 004A567C: turns face 0021 004A56C4: p%i.facing 0021 004A57B4: simul name 0021 004A580C: turns name 0021 004A58A8: [Combo]... 0021 004A5954: [Round]... 0021 004A5988: match.wins 0021 004A59B8: intro.time 0021 004A59E0: round.time 0021 004A5A20: fight.time 0021 004A5A70: KO.sndtime 0021 004A5D84: system.def 0021 004A6874: RightShift 0021 004A68D8: ScrollLock 0021 004A6E18: boundright 0021 004A6E74: PlayerInfo 0021 004A6F04: rightbound 0021 004A6FCC: screenleft 0021 004A7084: fade.range 0021 004A7090: Reflection 0021 004A75E4: Difficulty 0021 004A75F8: Time Limit 0021 004A7604: Game Speed 0021 004A7610: Wav Volume 0021 004A767C: Key Config 0021 004A785C: Sidewinder 0021 004A7888: Team loses 0021 004A78A8: Control AI 0021 004A791C: Config all 0021 004A79C0: KEY CONFIG 0021 004A7BEC: Guard mode 0021 004A7BF8: Guard mode 0021 004A7C04: Dummy mode 0021 004A7C10: Dummy mode 0021 004A7C34: Button jam 0021 004A7C40: Button jam 0021 004A8370: data.power 0021 004A96E0: runjump.up 0021 004A973C: airjump.up 0021 004A98CC: "recovery" 0021 004AAC9C: digi_card= 0021 004AACAC: midi_card= 0021 004AB1E8: changeanim 0021 004AB46C: hitfallset 0021 004AB4A0: hitfallvel 0021 004AB67C: projectile 0021 004AB7B4: movecamera 0021 004AB7C4: targetbind 0021 004AB8E8: targetdrop 0021 004AB908: attackdist 0021 004AB91C: playerpush 0021 004ABA7C: afterimage 0021 004ABAE4: superpause 0021 004ABC5C: bindtoroot 0021 004ABDA0: triggerall 0021 004ABDAC: triggerall 0021 004ABE0C: triggerall 0021 004ABE34: triggerall 0021 004ABE40: persistent 0021 004AC5F8: removetime 0021 004AC6A4: palfx.time 0021 004AC89C: affectteam 0021 004AC930: guard.kill 0021 004AC9A0: guardsound 0021 004AC9F0: air.juggle 0021 004ACAC0: forcestand 0021 004ACB94: guard.dist 0021 004AD190: projremove 0021 004AD1C8: projshadow 0021 004AD34C: helpertype 0021 004AD570: unhittable 0021 004AD678: p2bodydist 0021 004AD68C: winperfect 0021 004AD6D0: roundstate 0021 004AD70C: ishometeam 0021 004AD830: p2movetype 0021 004AD844: hitdefattr 0021 004AD90C: authorname 0021 004AD918: numpartner 0021 004AD974: canrecover 0021 004AD980: animelemno 0021 004ADA20: parentdist 0021 004ADB8C: groundtype 0021 004AE7D8: noairguard 0021 004AE7E4: noautoturn 0021 004AECB8: select.bgm 0021 004AECE4: title info 0021 004AED20: teamarcade 0021 004AED2C: teamversus 0021 004AEDAC: Team Co-op 0021 004AEF30: cancel.snd 0021 004AEFA8: cancel.snd 0021 004AF05C: p%i.facing 0021 004AF1C8: storyboard 0021 004AF218: storyboard 0021 004AF228: win screen 0021 004AF348: storyboard 0021 004AF388: storyboard 0021 004AF838: startstage 0021 004AF9B0: midivolume 0021 004AFA8C: mididevice 0021 004AFD38: Difficulty 0021 004AFD6C: MidiVolume 0021 004AFE5C: Difficulty 0021 004AFEA4: MidiVolume 0022 004A22AC: tilespacing 0022 004A22B8: %i,%i,%i,%i 0022 004A22D4: windowdelta 0022 004A2370: yscalestart 0022 004A237C: yscaledelta 0022 004A27D4: displayname 0022 004A27E0: displayname 0022 004A2824: %i,%i,%i,%i 0022 004A2894: extrastages 0022 004A2C14: Versus Mode 0022 004A2C20: Team Arcade 0022 004A2C2C: Team Versus 0022 004A2C8C: fadein.time 0022 004A2E84: cell.random 0022 004A35C4: hosdaloosah 0022 004A3E70: fadein.time 0022 004A3E98: fadeout.col 0022 004A3EBC: %i,%i,%i,%i 0022 004A41F0: mugen%i.pcx 0022 004A44EC: ElecbyteFnt 0022 004A4884: %s's helper 0022 004A4DE4: /system.def 0022 004A4FB0: keyboard... 0022 004A5254: fightfx.sff 0022 004A5290: fightfx.air 0022 004A53D8: p%i.range.x 0022 004A545C: p%i.range.x 0022 004A54E0: p%i.range.x 0022 004A5558: p%i.range.x 0022 004A558C: p%i.counter 0022 004A5598: level%i.snd 0022 004A593C: text.offset 0022 004A5948: displaytime 0022 004A59FC: round%i.snd 0022 004A5BA4: p%i.counter 0022 004A5BE4: p%i.suicide 0022 004A5C00: p%i.perfect 0022 004A5C0C: useiconupto 0022 004A619F: \zxcvbnm,./ 0022 004A66A7: |ZXCVBNM<>? 0022 004A6CC8: %i,%i,%i,%i 0022 004A6FD8: screenright 0022 004A702C: zoffsetlink 0022 004A72AC: [Match %i]. 0022 004A72E4: stage = %s. 0022 004A761C: Midi Volume 0022 004A7ABC: Cooperative 0022 004A7AC8: Cooperative 0022 004A7E2C: ElecbyteAIB 0022 004A7EB0: ElecbyteAIB 0022 004A837C: data.attack 0022 004A8438: size.xscale 0022 004A8444: size.yscale 0022 004A84A8: size.height 0022 004A8C10: displayname 0022 004A8C1C: displayname 0022 004A8C44: versiondate 0022 004A8D41: Error in %s 0022 004A8E11: Error in %s 0022 004A9100: displayname 0022 004A910C: displayname 0022 004A9134: versiondate 0022 004A91CD: Error in %s 0022 004A9261: Error in %s 0022 004A94B0: ground.back 0022 004A9528: draw.offset 0022 004A954C: attack.dist 0022 004A96A8: runjump.fwd 0022 004A96F4: airjump.neu 0022 004A9704: airjump.fwd 0022 004A97BC: airjump.num 0022 004A9970: buffer.time 0022 004AAD60: ElecbyteSnd 0022 004AAFEC: ElecbyteSpr 0022 004AB03C: ElecbyteSpr 0022 004AB158: changestate 0022 004AB204: changeanim2 0022 004AB3A0: reversaldef 0022 004AB580: hitoverride 0022 004AB6D0: sprpriority 0022 004AB7A0: screenbound 0022 004AB828: targetstate 0022 004AB974: varrangeset 0022 004ABBD0: destroyself 0022 004AC43C: palcontrast 0022 004AC638: sprpriority 0022 004AC71C: palfx.color 0022 004AC790: lowpriority 0022 004AC9FC: air.hittime 0022 004ACA54: sprpriority 0022 004ACACC: fall.damage 0022 004ACB38: down.bounce 0022 004ACCE4: ground.type 0022 004AD0B8: projhitanim 0022 004AD0C4: projremanim 0022 004AD134: remvelocity 0022 004AD22C: afterimage. 0022 004AD400: size.xscale 0022 004AD40C: size.yscale 0022 004AD460: size.height 0022 004AD7B8: moveguarded 0022 004AD7C4: movecontact 0022 004AD7E0: inguarddist 0022 004AD7F4: prevstateno 0022 004AD818: p2statetype 0022 004AD898: projhittime 0022 004AD8BC: projguarded 0022 004AD8D8: projcontact 0022 004ADBE8: recovertime 0022 004ADC44: fall.damage 0022 004ADFF0: has no root 0022 004AE608: Alloc error 0022 004AE614: Random data 0022 004AE78C: timerfreeze 0022 004AE814: unguardable 0022 004AE9B8: sprpriority 0022 004AED94: Team Arcade 0022 004AEDA0: Team Versus 0022 004AEDF8: fadein.time 0022 004AEEEC: %i,%i,%i,%i 0022 004AEF58: option info 0022 004AEFD0: select info 0022 004AF030: fadein.time 0022 004AF25C: fadein.time 0022 004AF2D8: fadein.time 0022 004AF300: roundstowin 0022 004AF358: end credits 0022 004AF3CC: VersusBG... 0022 004AF3FC: SelectBG... 0022 004AF42C: OptionBG... 0022 004AF778: drawshadows 0022 004AFA74: wavchannels 0022 004AFAD8: playercache 0022 004AFB20: %i,%i,%i,%x 0023 004A211C: bgclearcolor 0023 004A22E0: positionlink 0023 004A26E4: includestage 0023 004A2768: randomselect 0023 004A2830: pal.defaults 0023 004A2BFC: Stage %i: %s 0023 004A2C98: fadeout.time 0023 004A2D50: cell.spacing 0023 004A2D98: title.offset 0023 004A35D0: SmVmZiBSZWVk 0023 004A3E88: fadeout.time 0023 004A3EE0: layerall.pos 0023 004A3EF0: layer%i.anim 0023 004A5900: counter.font 0023 004A5B20: over.hittime 0023 004A5B30: over.wintime 0023 004A5B4C: [WinIcon]... 0023 004A5BF0: p%i.teammate 0023 004A5C70: _mugen__.tmp 0023 004A6192: asdfghjkl;'` 0023 004A669A: ASDFGHJKL:"~ 0023 004A6CD4: pal.defaults 0023 004A6E3C: floortension 0023 004A72CC: team%i.%i = 0023 004A7548: Loading demo 0023 004A7628: Input Config 0023 004A779C: INPUT CONFIG 0023 004A83FC: data.defence 0023 004A8498: size.z.width 0023 004A8804: data.sparkno 0023 004A8828: data.ko.echo 0023 004A8C5C: mugenversion 0023 004A914C: mugenversion 0023 004A9400: liedown.time 0023 004A94BC: ground.front 0023 004A956C: proj.doscale 0023 004A95A0: shadowoffset 0023 004A96B8: runjump.back 0023 004A96CC: runjump.down 0023 004A9714: airjump.back 0023 004A9728: airjump.down 0023 004A982C: command.time 0023 004AB4BC: attackmulset 0023 004AB4EC: statetypeset 0023 004AB5B0: movehitreset 0023 004AB7E4: bindtotarget 0023 004AB88C: targetvelset 0023 004AB8AC: targetveladd 0023 004AB8CC: targetfacing 0023 004ABA14: fallenvshake 0023 004ABA4C: gamemakeanim 0023 004ABB58: removeexplod 0023 004ABB90: modifyexplod 0023 004ABBDC: parentvarset 0023 004ABC08: parentvaradd 0023 004ABC34: bindtoparent 0023 004AC41C: palinvertall 0023 004AC6E0: palfx.sinadd 0023 004AC9E0: air.velocity 0023 004ACA08: attack.width 0023 004ACAB0: p2getp1state 0023 004ACAF8: fall.recover 0023 004ACB44: down.hittime 0023 004ACC94: air.animtype 0023 004AD17C: projpriority 0023 004AD1B4: projmisstime 0023 004AD494: size.mid.pos 0023 004AD728: backedgedist 0023 004AD7A0: uniqhitcount 0023 004AD7D0: movereversed 0023 004AD944: hitshakeover 0023 004AD964: hitpausetime 0023 004ADA94: animelemtime 0023 004ADBB8: hitshaketime 0023 004ADC68: fall.recover 0023 004AE748: roundnotover 0023 004AE798: nobardisplay 0023 004AE7B8: nostandguard 0023 004AED50: survivalcoop 0023 004AEE04: fadeout.time 0023 004AF03C: fadeout.time 0023 004AF080: p%i.name.pos 0023 004AF274: fadeout.time 0023 004AF2F0: fadeout.time 0023 004AF7B4: sysexplodmax 0023 004AF7E4: playerpalmax 0023 004AF960: panningwidth 0023 004AFAF0: bufferedread 0023 004AFB00: unloadsystem 0023 004B0088: vsscanf died 0024 004A1158: begin action 0024 004A1194: begin action 0024 004A212C: begin action 0024 004A2640: Out of memory 0024 004A2650: Out of memory 0024 004A28A0: Out of memory 0024 004A2BEC: Stage: Random 0024 004A2C70: Training Mode 0024 004A2F28: p%i.name.font 0024 004A319C: Out of memory 0024 004A3538: configplugins 0024 004A3E10: begin action 0024 004A42A8: Error message 0024 004A5134: (fullscreen) 0024 004A51B4: Can't open %s 0024 004A5218: Can't read %s 0024 004A5244: Can't read %s 0024 004A5280: Can't load %s 0024 004A52BC: Can't load %s 0024 004A52F4: Can't load %s 0024 004A5340: begin action 0024 004A5420: Turns Lifebar 0024 004A54A4: Simul Lifebar 0024 004A5514: [Powerbar]... 0024 004A55AD: [Face]... 0024 004A5755: [Name]... 0024 004A5855: [Time]... 0024 004A5910: counter.shake 0024 004A59D0: round.default 0024 004A59EC: round.sndtime 0024 004A5A2C: fight.sndtime 0024 004A5B10: over.waittime 0024 004A61BB: 789-456+1230. 0024 004A66C3: 789-456+1230. 0024 004A6CE4: stages/%s.def 0024 004A7688: Joystick Type 0024 004A790C: Options Saved 0024 004A7BCC: Dummy control 0024 004A7BDC: Dummy control 0024 004A7C8C: Dummy control 0024 004A7C9C: Dummy control 0024 004A7CC4: Dummy control 0024 004A7CD4: Dummy control 0024 004A7CE4: Training Menu 0024 004A7CF4: Training Menu 0024 004A8478: size.air.back 0024 004A8BBC: Can't open %s 0024 004A8FB8: Can't load %s 0024 004A8FC8: Can't load %s 0024 004A9020: Can't load %s 0024 004A905C: Can't load %s 0024 004A9098: Can't load %s 0024 004A932C: Can't load %s 0024 004A9348: Can't load %s 0024 004A9364: Can't load %s 0024 004A9380: Can't load %s 0024 004A9450: guard.sparkno 0024 004AB3AC: reversal.attr 0024 004AB490: hitfalldamage 0024 004AB4D4: defencemulset 0024 004AB5C0: assertspecial 0024 004AB85C: targetlifeadd 0024 004ABBA0: forcefeedback 0024 004AC44C: palpostbright 0024 004AC5D8: supermovetime 0024 004AC5E8: pausemovetime 0024 004AC8E8: guard.sparkno 0024 004ACA44: p1sprpriority 0024 004ACA60: p2sprpriority 0024 004ACA7C: p1getp2facing 0024 004ACB24: down.velocity 0024 004ACB64: guard.hittime 0024 004ACCBC: fall.animtype 0024 004AD0F0: projedgebound 0024 004AD1D8: pausemovetime 0024 004AD1E8: supermovetime 0024 004AD3E0: pausemovetime 0024 004AD3F0: supermovetime 0024 004AD440: size.air.back 0024 004AD480: size.head.pos 0024 004AD4D0: endcmdbuftime 0024 004AD6E4: roundsexisted 0024 004AD718: frontedgedist 0024 004AD998: selfanimexist 0024 004AD9A8: playeridexist 0024 004ADFE0: has no parent 0024 004AE080: has no target 0024 004AE7C8: nocrouchguard 0024 004AE7FC: nojugglecheck 0024 004AE988: hitdefpersist 0024 004AEBA0: Can't load %s 0024 004AEBDC: Can't load %s 0024 004AEC64: begin action 0024 004AF098: p%i.name.font 0024 004AF138: fight.endtime 0024 004AF148: fight.playbgm 0024 004AF784: afterimagemax 0024 004AF950: stereoeffects 0024 004AF970: reversestereo 0024 004AFBA8: %s.AIramp.end 0024 004AFC2C: forcefeedback 0024 004AFD94: Team.1VS2Life 0024 004AFDA4: Team.LoseOnKO 0024 004AFEB4: Team.1VS2Life 0024 004AFEC8: Team.LoseOnKO 0025 004A1184: Out of memory. 0025 004A11A4: Out of memory. 0025 004A1948: Out of memory. 0025 004A19D0: Overabundance. 0025 004A27ED: Error reading 0025 004A280D: Error reading 0025 004A2CD0: showemptyboxes 0025 004A2D68: portrait.scale 0025 004A2E50: stage.move.snd 0025 004A2E60: stage.done.snd 0025 004A2EE4: p%i.face.scale 0025 004A3F00: layer%i.offset 0025 004A4450: %s.displaytime 0025 004A49DC: data/mugen.cfg 0025 004A4AE0: configuring... 0025 004A5898: framespercount 0025 004A59A8: start.waittime 0025 004A5B8C: p%i.iconoffset 0025 004A5DB0: font/f-4x6.fnt 0025 004A5DCC: font/f-6x9.fnt 0025 004A6AF8: Initialize OK. 0025 004A6E64: verticalfollow 0025 004A7338: p%i.name = %s. 0025 004A7348: p%i.life = %i. 0025 004A764C: Default Values 0025 004A76A8: Default Values 0025 004A76E4: If player KOed 0025 004A76F4: Default Values 0025 004A78FC: Options Loaded 0025 004A7E38: Not an AI file 0025 004A83C0: data.airjuggle 0025 004A8488: size.air.front 0025 004A84E8: size.mid.pos.x 0025 004A84F8: size.mid.pos.y 0025 004A953C: attack.z.width 0025 004A977C: stand.friction 0025 004A97C8: airjump.height 0025 004AB18C: partnerstateno 0025 004AB840: targetpoweradd 0025 004ABAA4: afterimagetime 0025 004ABB6C: explodbindtime 0025 004ABD6C: clearclipboard 0025 004ABDFD: Error parsing 0025 004ABE4C: ignorehitpause 0025 004AC670: removeongethit 0025 004AC680: ignorehitpause 0025 004AC9C0: ground.hittime 0025 004ACAD8: fall.xvelocity 0025 004ACAE8: fall.yvelocity 0025 004ACB74: guard.velocity 0025 004ACB84: guard.ctrltime 0025 004ACD30: fall.envshake. 0025 004AD0D0: projcancelanim 0025 004AD100: projstagebound 0025 004AD1A0: projremovetime 0025 004AD450: size.air.front 0025 004AD888: projcanceltime 0025 004AD9F8: tickspersecond 0025 004AE77C: globalnoshadow 0025 004AE9A8: movehitpersist 0025 004AEA5D: Error parsing 0025 004AEDC4: Survival Co-op 0025 004AEE34: menu.item.font 0025 004AF104: title.waittime 0025 004AF114: select.enabled 0025 004AF310: default ending 0025 004AF648: sprite data... 0025 004AF810: allowdebugmode 0025 004AF820: allowdebugkeys 0025 004AFB10: pauseondefocus 0025 004AFB58: ai.randomcolor 0025 004AFBE4: p1.usekeyboard 0025 004AFBF4: p2.usekeyboard 0025 004AFD08: data/mugen.cfg 0025 004AFE28: data/mugen.cfg 0025 004AFF40: data/mugen.cfg 0026 004A19E0: Died parsing %s 0026 004A1CE8: Divison by zero 0026 004A1CF8: Modulus by zero 0026 004A269C: team.maxmatches 0026 004A2D2C: p2.cursor.blink 0026 004A2D80: portrait.offset 0026 004A2EBC: p%i.cursor.done 0026 004A2ECC: p%i.face.offset 0026 004A2EFC: p%i.face.facing 0026 004A2F10: p%i.name.offset 0026 004A2F9C: stage.done.font 0026 004A2FE0: p%i.teammenu.bg 0026 004A3B80: M.U.G.E.N Error 0026 004A4298: Error detected. 0026 004A5608: [Simul Face]... 0026 004A566C: [Turns Face]... 0026 004A570C: p%i.teammate.bg 0026 004A5730: p%i.teammate.ko 0026 004A57A4: [Simul Name]... 0026 004A57FC: [Turns Name]... 0026 004A7358: p%i.power = %i. 0026 004A7508: 2006.08.31e-D4 0026 004A7518: Options Screen. 0026 004A7698: Joystick Config 0026 004A79B0: JOYSTICK CONFIG 0026 004A84C8: size.head.pos.x 0026 004A84D8: size.head.pos.y 0026 004A8614: velocity.jump.y 0026 004A87C0: movement.yaccel 0026 004A93F0: fall.defence_up 0026 004A9468: IntPersistIndex 0026 004A978C: crouch.friction 0026 004A97D8: Can't open file 0026 004AC700: palfx.invertall 0026 004AC914: guard.pausetime 0026 004AC9D0: ground.velocity 0026 004ACB54: guard.slidetime 0026 004AD0E0: projsprpriority 0026 004AD110: projheightbound 0026 004AD21C: afterimage.time 0026 004AD8AC: projguardedtime 0026 004AD8C8: projcontacttime 0026 004AE5D0: Panic: aborting 0026 004AE5E0: Panic: aborting 0026 004AE8EC: Can't access %s 0026 004AE998: hitcountpersist 0026 004AEB64: Can't open %s%s 0026 004AEC04: logo.storyboard 0026 004AEF10: cursor.move.snd 0026 004AEF20: cursor.done.snd 0026 004AEF88: cursor.move.snd 0026 004AEF98: cursor.done.snd 0026 004AF190: continue screen 0026 004AF994: masterwavvolume 0026 004AFB90: %s.AIramp.start 0026 004AFC90: P1 joystick win 0026 004AFCC0: P2 joystick win 0026 004AFD84: data/system.def 0026 004AFDF4: P1 joystick win 0026 004AFE04: P2 joystick win 0026 004AFF20: p1 joystick win 0026 004AFF30: p2 joystick win 0026 004B1CCC: Unreal XM (UMX) 0026 004B1F5C: Unreal IT (UMX) 0027 004A284C: intro.storyboard 0027 004A2C38: Team Cooperative 0027 004A2FC4: p%i.teammenu.pos 0027 004A3518: Command line: %s 0027 004A4200: Can't load fonts 0027 004A4214: Can't init sound 0027 004A4B14: Can't init input 0027 004A50A4: Can't init input 0027 004A56D0: p%i.teammate.pos 0027 004A6AE4: Initializing.... 0027 004A70E5: Error opening %s 0027 004A7324: timeleft = %.2f. 0027 004A7638: Team Mode Config 0027 004A77C4: TEAM MODE CONFIG 0027 004A8010: No such AI state 0027 004A83D0: size.attack.dist 0027 004A8450: size.ground.back 0027 004A8A51: Error loading %s 0027 004A9558: proj.attack.dist 0027 004AC828: Invalid attr: %s 0027 004AC9AC: ground.slidetime 0027 004ACB08: fall.recovertime 0027 004ACC80: Invalid animtype 0027 004ACD10: Invalid air.type 0027 004ACF24: illegal spark no 0027 004AD338: illegal projanim 0027 004AD418: size.ground.back 0027 004AD74C: backedgebodydist 0027 004ADC84: fall.recovertime 0027 004ADDE8: Anim must be > 0 0027 004AE024: has no helper %i 0027 004AEC18: intro.storyboard 0027 004AEE84: menu.itemname.%s 0027 004AF124: vsscreen.enabled 0027 004AF16C: intro.waitcycles 0027 004AF1D8: game over screen 0027 004AF794: layeredspritemax 0027 004AFC04: p1.joystick.type 0027 004AFC18: p2.joystick.type 0027 004AFDCC: p1.joystick.type 0027 004AFDE0: p2.joystick.type 0027 004AFEE4: p1.joystick.type 0027 004AFEFC: p2.joystick.type 0027 004B1904: MOD (15 Samples) 0027 004B1918: MOD (31 Samples) 0027 004B1B1C: Unreal S3M (UMX) 0028 004A2071: BG error reading 0028 004A2688: arcade.maxmatches 0028 004A2864: ending.storyboard 0028 004A2EA8: p%i.cursor.active 0028 004A2F64: stage.active.font 0028 004A3F18: layer%i.starttime 0028 004A4254: Error not defined 0028 004A4E10: System loaded OK. 0028 004A50F8: Remapping keys... 0028 004A55C4: Missing face info 0028 004A571C: p%i.teammate.face 0028 004A576C: Missing name info 0028 004A586C: Missing time info 0028 004A7310: winningteam = %i. 0028 004A7558: Beta %i.%02i.%02i 0028 004A756C: (c) Elecbyte 2002 0028 004A7580: Press F1 for info 0028 004A76B8: Return to Options 0028 004A7704: Return to Options 0028 004A7718: Setting up input. 0028 004A772C: Config keys menu. 0028 004A7760: Config pads menu. 0028 004A7894: AI keeps fighting 0028 004A7AA8: Setting up input. 0028 004A8424: data.liedown.time 0028 004A8464: size.ground.front 0028 004A84B4: size.proj.doscale 0028 004A8508: size.shadowoffset 0028 004A85EC: velocity.run.up.x 0028 004A8600: velocity.run.up.y 0028 004A8BF4: Can't access Info 0028 004A90E4: Can't access Info 0028 004A93C4: Can't access Data 0028 004A9478: FloatPersistIndex 0028 004A9C75: Error loading p%i 0028 004ABC94: appendtoclipboard 0028 004ACC20: airguard.velocity 0028 004ACC38: airguard.ctrltime 0028 004ACF38: illegal gspark no 0028 004AD42C: size.ground.front 0028 004AD46C: size.proj.doscale 0028 004AD4A8: size.shadowoffset 0028 004AD738: frontedgebodydist 0028 004ADCB8: fall.envshake.dir 0028 004ADF8C: TrigArrayTest bug 0028 004AEE70: menu.item.spacing 0028 004AF398: Load TitleBG... 0028 004AF6A4: Can't load rules. 0028 004AF980: pausebgmondefocus 0028 004AFE14: Cannot init input 0028 004B07A8: Unable to open %s 0028 004B1950: Unable to open %s 0028 004B1A44: Unable to open %s 0028 004B1B04: Unable to open %s 0028 004B1B54: Unable to open %s 0028 004B1CB4: Unable to open %s 0028 004B1CE8: Extended Module: 0028 004B1D00: Extended Module: 0028 004B1D50: Unable to open %s 0028 004B1F44: Unable to open %s 0029 004A1A3C: Uh-oh. Alloc error 0029 004A2164: Missing type in %s 0029 004A24C5: %s: Invalid type: 0029 004A29F4: Programmer's fault 0029 004A2CE0: moveoveremptyboxes 0029 004A2DC0: p1.cursor.move.snd 0029 004A2DD4: p2.cursor.move.snd 0029 004A2DE8: p1.cursor.done.snd 0029 004A2DFC: p2.cursor.done.snd 0029 004A2E10: p1.random.move.snd 0029 004A2E24: p2.random.move.snd 0029 004A2F80: stage.active2.font 0029 004A326C: Programmer's fault 0029 004A3280: Programmer's fault 0029 004A3294: Programmer's fault 0029 004A3B38: Error detected..\n 0029 004A3BA8: Can't find file %s 0029 004A3BD8: Can't find file %s 0029 004A4324: negative explod ID 0029 004A4740: Player %i Disabled 0029 004A48A8: negative helper ID 0029 004A4B5C: sound is disabled. 0029 004A4B70: sound is disabled. 0029 004A4DAC: Options loaded OK. 0029 004A4DC0: Loading system.... 0029 004A51E8: Missing files info 0029 004A5328: Can't read font %s 0029 004A540C: [Turns Lifebar]... 0029 004A5490: [Simul Lifebar]... 0029 004A58BC: Missing combo info 0029 004A5968: Missing round info 0029 004A5994: match.maxdrawgames 0029 004A6B08: Set up graphics... 0029 004A6BE8: Playing quick VS.. 0029 004A6C30: Deinitializing.... 0029 004A72B8: totalmatches = %i. 0029 004A8548: velocity.walk.up.x 0029 004A8574: velocity.run.fwd.x 0029 004A8588: velocity.run.fwd.y 0029 004A8664: velocity.jump.up.x 0029 004A8690: velocity.runjump.y 0029 004A8734: velocity.airjump.y 0029 004A8814: data.guard.sparkno 0029 004A8838: size.draw.offset.x 0029 004A884C: size.draw.offset.y 0029 004A8C74: Can't access Files 0029 004A9164: Can't access Files 0029 004A9955: Error in command: 0029 004ABC80: displaytoclipboard 0029 004AC730: invalid PalFX time 0029 004ADCA4: fall.envshake.time 0029 004ADCCC: fall.envshake.ampl 0029 004ADCE0: fall.envshake.freq 0029 004AE104: has no %i-th enemy 0029 004AEC4C: Can't read font %s 0029 004AEC8C: Error loading anim 0029 004AF158: fight.bars.display 0029 004B0668: winampGetInModule2 0029 004B1FF0: JGMOD 01 module : 0030 004A1141: Anim error reading 0030 004A213D: Error loading anim. 0030 004A29A0: Not yet implemented 0030 004A2CFC: p1.cursor.startcell 0030 004A2D18: p2.cursor.startcell 0030 004A3E21: Error loading anim. 0030 004A4228: Can't init graphics 0030 004A4D98: Loading options.... 0030 004A5740: p%i.teammate.facing 0030 004A7111: BG error reading %s 0030 004A7668: Return to Main Menu 0030 004A7A24: Press esc to cancel 0030 004A851C: velocity.walk.fwd.x 0030 004A859C: velocity.run.back.x 0030 004A85B0: velocity.run.back.y 0030 004A85C4: velocity.run.down.x 0030 004A85D8: velocity.run.down.y 0030 004A8624: velocity.jump.neu.x 0030 004A8638: velocity.jump.fwd.x 0030 004A8CE0: Can't open file: %s 0030 004A8D2C: Can't open file: %s 0030 004A9194: Can't open file: %s 0030 004A91B8: Can't open file: %s 0030 004A983C: command.buffer.time 0030 004ABACD: Error parsing Pause 0030 004AC618: Illegal postype: %s 0030 004ACCF0: Invalid ground.type 0030 004AD0A4: Illegal postype: %s 0030 004AD290: illegal shadowcolor 0030 004AD3AC: Illegal postype: %s 0030 004ADAA4: Invalid trigger: %s 0030 004ADCF4: fall.envshake.phase 0030 004AEAB4: illegal anim number 0030 004AF7D0: playerprojectilemax 0031 004A2C58: Survival Cooperative 0031 004A3ADC: Exit with an error.. 0031 004A3B24: Error message: %s.\n 0031 004A4404: Illegal shadow color 0031 004A4D38: Setting callbacks... 0031 004A5048: Deinitializing pads. 0031 004A5060: Initializing pads... 0031 004A5200: Can't read Files|sff 0031 004A522C: Can't read Files|snd 0031 004A5308: Loading fonts... 0031 004A53B0: Missing lifebar info 0031 004A56EC: p%i.teammate.spacing 0031 004A5B64: Missing winicon info 0031 004A6BFC: Entering main loop.. 0031 004A6DD4: Can't open stage: %s 0031 004A72F8: [Match %i Round %i]. 0031 004A7594: Press F1 to continue 0031 004A76CC: 1P VS Team Advantage 0031 004A7E48: Incorrect AI version 0031 004A8530: velocity.walk.back.x 0031 004A855C: velocity.walk.down.x 0031 004A864C: velocity.jump.back.x 0031 004A8678: velocity.jump.down.x 0031 004A8704: movement.airjump.num 0031 004A8860: data.intpersistindex 0031 004AAA30: Bleh, palgrpmakeflag 0031 004AB389: Error parsing Hitdef 0031 004ABBB9: Error parsing Helper 0031 004ACCA4: Invalid air.animtype 0031 004AE0C0: has no %i-th partner 0031 004AF6C4: Can't get game type. 0031 004AF6DC: Can't get game type. 0031 004AF754: Can't access config. 0031 004AFE38: Error saving options 0031 004AFF50: Error saving options 0031 004B0098: vsscanf died Part II 0032 004A1A50: Can't realloc memory. 0032 004A20B0: Can't access group %s 0032 004A25C0: Error loading BGM: %s 0032 004A3020: p%i.teammenu.move.snd 0032 004A3050: p%i.teammenu.done.snd 0032 004A3D78: Can't access group %s 0032 004A3D94: Can't access group %s 0032 004A3DAC: Can't access group %s 0032 004A430C: illegal explod animno 0032 004A4708: Frames: %i (%.1f FPS) 0032 004A4A90: Initializing timer... 0032 004A4B2C: Initializing sound... 0032 004A4B44: Initializing sound... 0032 004A4CB8: Trying other modes... 0032 004A4F38: Freeing fight data... 0032 004A4FC0: Removing callbacks... 0032 004A5018: Deinitializing CDA... 0032 004A5530: Missing Powerbar info 0032 004A6BA4: finding characters... 0032 004A83E4: size.proj.attack.dist 0032 004A840C: data.fall.defence_mul 0032 004A86D4: velocity.runjump.up.x 0032 004A8790: velocity.airjump.up.x 0032 004A8C89: Trying to load cmd... 0032 004A8CBD: Trying to load cns... 0032 004A8F79: Trying to load sff... 0032 004A8FDD: Trying to load air... 0032 004A9035: Trying to load snd... 0032 004AB229: Error parsing PlaySnd 0032 004AC204: makedust spacing <= 0 0032 004AC808: Non-positive freqmul. 0032 004ACBBC: air.cornerpush.veloff 0032 004ACCCC: Invalid fall.animtype 0032 004ACDB4: illegal juggle points 0032 004AD4E8: set illegal pausetime 0032 004AEA9C: Illegal juggle points 0032 004AEC74: Load system anim... 0032 004AEE50: menu.item.active.font 0032 004AEEA0: menu.window.margins.y 0032 004AEEF8: menu.boxcursor.coords 0032 004AF004: Load [VS Screen]... 0032 004AF0E4: Load [Demo Mode]... 0032 004AF3B4: Error loading TitleBG 0032 004AF460: Loading fight data. 0032 004AFD18: Error loading options 0033 004A1D08: Invalid exponentiation 0033 004A2210: Missing actionno in %s 0033 004A2278: Error adding anim for 0033 004A2E38: random.move.snd.cancel 0033 004A2E90: cell.random.switchtime 0033 004A2FAC: teammenu.move.wrapping 0033 004A2FF0: p%i.teammenu.selftitle 0033 004A3038: p%i.teammenu.value.snd 0033 004A3068: p%i.teammenu.item.font 0033 004A4768: (in %s %i's state rc) 0033 004A4890: illegal helper stateno 0033 004A4A3C: Checking DX version... 0033 004A4BC0: no wave device found.. 0033 004A4BD8: no wave device found.. 0033 004A4BF0: no midi device found.. 0033 004A4C08: no midi device found.. 0033 004A4F54: Freeing system data... 0033 004A4FDC: Deintializing timer... 0033 004A51C8: Reading [Files]... 0033 004A5350: Load fight anim... 0033 004A5C38: Can't allocate explods 0033 004A6ACC: Parse command line OK. 0033 004A6FB4: Missing bound info: %s 0033 004A700C: Missing stage info: %s 0033 004A86A4: velocity.runjump.fwd.x 0033 004A8748: velocity.airjump.neu.x 0033 004A8760: velocity.airjump.fwd.x 0033 004A8878: data.floatpersistindex 0033 004A8A38: Player cache too small 0033 004A9071: Trying to load pals... 0033 004A9D88: Can't create player %i 0033 004AAC01: Error while precaching 0033 004AB77C: Invalid trans type: %s 0033 004AB9FD: Error parsing EnvShake 0033 004AC148: made negative gameanim 0033 004AC25C: illegal explodbindtime 0033 004AC300: No root for bindtoroot 0033 004AC7F0: Illegal playsnd sndno. 0033 004ACBD4: down.cornerpush.veloff 0033 004ACFA0: negative air.p2hittime 0033 004AD260: negative projectile ID 0033 004AD278: illegal projremovetime 0033 004AE1C0: var index out of range 0033 004AE1D8: var index out of range 0033 004AEC2C: Load system fonts... 0033 004AECCC: Load [Title Info]... 0033 004AEED4: menu.boxcursor.visible 0033 004AF234: Load [Win Screen]... 0033 004AF3E4: Error loading VersusBG 0033 004AF414: Error loading SelectBG 0033 004AF444: Error loading OptionBG 0033 004AF734: super.targetdefencemul 0033 004AFA5C: Invalid wav device: %s 0034 004A1030: \mugenw\src\lib\array.h 0034 004A1125: TXTPARSE error opening 0034 004A1958: \mugenw\src\lib\array.h 0034 004A2055: TXTPARSE error opening 0034 004A20CC: Error reading sprite %s 0034 004A2178: Invalid type: %s.tin %s 0034 004A2534: \mugenw\src\lib\array.h 0034 004A25D8: \mugenw\src\lib\array.h 0034 004A3008: p%i.teammenu.enemytitle 0034 004A3140: p%i.teammenu.value.icon 0034 004A33E0: CharReservePal %s %X %X 0034 004A34E0: \mugenw\src\lib\array.h 0034 004A3910: \mugenw\src\lib\array.h 0034 004A3B68: Out of memory error..\n 0034 004A3D3D: TXTPARSE error opening 0034 004A3D59: Cutscene error reading 0034 004A3DC8: Error reading sprite %s 0034 004A4144: \mugenw\src\lib\array.h 0034 004A423C: Can't change video mode 0034 004A42B8: \mugenw\src\lib\array.h 0034 004A45B8: \mugenw\src\lib\array.h 0034 004A4830: \mugenw\src\lib\array.h 0034 004A4938: \mugenw\src\lib\array.h 0034 004A4AC8: Initializing keyboard.. 0034 004A4C44: Initializing graphics.. 0034 004A4D7C: Loading system fonts... 0034 004A4F90: Deinitializing input... 0034 004A5624: Missing simul face info 0034 004A5688: Missing turns face info 0034 004A57C0: Missing simul name info 0034 004A5818: Missing turns name info 0034 004A5D4C: Can't init afterimages. 0034 004A5D98: Can't create clipboard. 0034 004A6A08: \mugenw\src\lib\array.h 0034 004A6D9C: \mugenw\src\lib\array.h 0034 004A6DF4: Missing camera info: %s 0034 004A6E80: Missing player info: %s 0034 004A736C: \mugenw\src\lib\array.h 0034 004A7DD4: \mugenw\src\lib\array.h 0034 004A8114: \mugenw\src\lib\array.h 0034 004A86BC: velocity.runjump.back.x 0034 004A86EC: velocity.runjump.down.x 0034 004A871C: movement.airjump.height 0034 004A8778: velocity.airjump.back.x 0034 004A87A8: velocity.airjump.down.x 0034 004A87D0: movement.stand.friction 0034 004A8950: \mugenw\src\lib\array.h 0034 004A8988: \mugenw\src\lib\array.h 0034 004A8B9D: Using zip loader on %s. 0034 004A8DD9: Could not open file: %s 0034 004A8EC9: Could not open file: %s 0034 004A8F9D: Could not open file: %s 0034 004A9860: Need at least 1 command 0034 004A99EC: Out of memory for anim. 0034 004A9A04: Out of memory for anim. 0034 004A9EA0: \mugenw\src\lib\array.h 0034 004AA980: \mugenw\src\lib\array.h 0034 004AAA48: \mugenw\src\lib\array.h 0034 004AAC18: \mugenw\src\lib\array.h 0034 004AAE74: \mugenw\src\lib\array.h 0034 004AB0FC: \mugenw\src\lib\array.h 0034 004ABDD0: Need at least 1 trigger 0034 004AC318: illegal helper bindtime 0034 004AC39C: \mugenw\src\lib\array.h 0034 004AC760: invalid PalFX mul value 0034 004ACBEC: guard.cornerpush.veloff 0034 004ACD40: assigned negative hitID 0034 004ACFB8: negative down.p2hittime 0034 004AD370: Illegal helper type: %s 0034 004AD584: \mugenw\src\lib\array.h 0034 004ADAD8: Invalid win trigger: %s 0034 004ADE3C: Couldn't parse command. 0034 004AE1F0: fvar index out of range 0034 004AE208: fvar index out of range 0034 004AE5F0: Missing trigger code %i 0034 004AE620: \mugenw\src\lib\array.h 0034 004AE834: \mugenw\src\lib\array.h 0034 004AEB10: \mugenw\src\lib\array.h 0034 004AEF40: Load [Option Info]... 0034 004AEFB8: Load [Select Info]... 0034 004AF288: survival results screen 0034 004AF364: Load [End Credits]... 0034 004AF494: Fight data loaded OK. 0034 004AF590: Error reloading TitleBG 0034 004AF8D4: Unrecognised DXmode: %s 0034 004AFA98: Invalid midi device: %s 0034 004AFAC0: Can't load misc config. 0034 004B0620: \mugenw\src\lib\array.h 0035 004A1168: Need at least one action 0035 004A30DC: p%i.teammenu.item.offset 0035 004A3124: p%i.teammenu.item.cursor 0035 004A3478: stopusing %i:%s %i %X %X 0035 004A4AAC: Initializing keyboard... 0035 004A4C28: Initializing graphics... 0035 004A4ED8: Clearing player cache... 0035 004A4F18: Freeing select screen... 0035 004A538C: Reading [Lifebar]... 0035 004A6AB0: Parsing command line.... 0035 004A6F4C: Missing scaling info: %s 0035 004A7E90: Out of AI learning space 0035 004A83A4: size.attack.z.width.back 0035 004A87E8: movement.crouch.friction 0035 004A8EA1: Trying extra commands... 0035 004AB689: Error parsing Projectile 0035 004ABA89: Error parsing AfterImage 0035 004ABAF1: Error parsing SuperPause 0035 004ABE19: Error parsing triggerall 0035 004AC12C: set illegal envcolortime 0035 004AC7B8: Illegal playsnd channel. 0035 004AC7D4: Illegal playsnd groupno. 0035 004AC8A8: Invalid affectteam value 0035 004ACBA0: ground.cornerpush.veloff 0035 004ACFD0: negative guard.p2hittime 0035 004AD2E4: illegal projhit actionid 0035 004ADAFC: Invalid lose trigger: %s 0035 004AEB48: Load system file %s... 0035 004AEEB8: menu.window.visibleitems 0035 004AF5B4: Error reloading VersusBG 0035 004AF5DC: Error reloading SelectBG 0035 004AF604: Error reloading OptionBG 0035 004AF89C: Can't read video config. 0035 004AFBC8: Can't load input config. 0035 004B00F8: D:\mugenw\src\lib\vbuf.c 0035 004B0134: D:\mugenw\src\lib\vbuf.c 0035 004B0170: D:\mugenw\src\lib\vbuf.c 0035 004B01AC: D:\mugenw\src\lib\vbuf.c 0035 004B01E8: D:\mugenw\src\lib\vbuf.c 0035 004B0224: D:\mugenw\src\lib\vbuf.c 0035 004B0260: D:\mugenw\src\lib\vbuf.c 0035 004B029C: D:\mugenw\src\lib\vbuf.c 0035 004B02D8: D:\mugenw\src\lib\vbuf.c 0035 004B0314: D:\mugenw\src\lib\vbuf.c 0035 004B0350: D:\mugenw\src\lib\vbuf.c 0035 004B038C: D:\mugenw\src\lib\vbuf.c 0035 004B03C8: D:\mugenw\src\lib\vbuf.c 0035 004B0404: D:\mugenw\src\lib\vbuf.c 0035 004B0440: D:\mugenw\src\lib\vbuf.c 0035 004B047C: D:\mugenw\src\lib\vbuf.c 0035 004B04B8: D:\mugenw\src\lib\vbuf.c 0035 004B04F4: D:\mugenw\src\lib\vbuf.c 0035 004B0530: D:\mugenw\src\lib\vbuf.c 0035 004B056C: D:\mugenw\src\lib\vbuf.c 0035 004B05A8: D:\mugenw\src\lib\vbuf.c 0035 004B05E4: D:\mugenw\src\lib\vbuf.c 0036 004A10E8: D:\mugenw\src\lib\array.h 0036 004A1D84: D:\mugenw\src\lib\array.h 0036 004A1DC0: D:\mugenw\src\lib\array.c 0036 004A1DFC: D:\mugenw\src\lib\array.c 0036 004A1E38: D:\mugenw\src\lib\array.c 0036 004A1E74: D:\mugenw\src\lib\array.c 0036 004A1EB0: D:\mugenw\src\lib\array.c 0036 004A1EEC: D:\mugenw\src\lib\array.c 0036 004A1F28: D:\mugenw\src\lib\array.c 0036 004A1F64: D:\mugenw\src\lib\array.c 0036 004A1FA0: D:\mugenw\src\lib\array.c 0036 004A1FDC: D:\mugenw\src\lib\array.c 0036 004A2018: D:\mugenw\src\lib\array.h 0036 004A3100: p%i.teammenu.item.spacing 0036 004A33C4: Menu - programmer's fault 0036 004A3494: D:\mugenw\src\lib\array.h 0036 004A3BEC: Cannot find parameter: %s 0036 004A3D00: D:\mugenw\src\lib\array.h 0036 004A44AC: D:\mugenw\src\lib\array.h 0036 004A454C: D:\mugenw\src\lib\array.h 0036 004A48FC: D:\mugenw\src\lib\array.h 0036 004A4BA4: failed to init hardware.. 0036 004A4E98: Total load time: %.1f ms. 0036 004A4EF8: Freeing character info... 0036 004A4F70: Freeing game variables... 0036 004A5C1C: Allocating explods... 0036 004A5C50: Can't allocate sysexplods 0036 004A6C14: Returned from main loop.. 0036 004A6CA4: Cannot find character: %s 0036 004A6FE4: Can't read bound info: %s 0036 004A7E10: Error reading file header 0036 004A8388: size.attack.z.width.front 0036 004A8DF5: Error reading in file: %s 0036 004A8EE5: Error reading in file: %s 0036 004A8F45: Error reading in file: %s 0036 004A9005: Error reading in file: %s 0036 004A941C: Can't load Data constants 0036 004A94E4: Can't load Size constants 0036 004A997C: Out of memory for player. 0036 004A9998: Out of memory for sprite. 0036 004A99B4: Out of memory for sprite. 0036 004A99D0: Out of memory for sprite. 0036 004A9B58: Out of memory for sprite. 0036 004AA940: D:\mugenw\src\lib\array.h 0036 004AA9B8: D:\mugenw\src\mugen\pal.c 0036 004AA9F4: D:\mugenw\src\mugen\pal.c 0036 004AAC50: D:\mugenw\src\lib\array.h 0036 004AAEB4: D:\mugenw\src\lib\array.h 0036 004AAFA4: D:\mugenw\src\lib\array.h 0036 004AB048: D:\mugenw\src\lib\array.h 0036 004AB084: D:\mugenw\src\lib\array.h 0036 004AB0C0: D:\mugenw\src\lib\array.h 0036 004AB250: Missing channel parameter 0036 004AB27C: Missing channel parameter 0036 004AB3DC: Invalid reversal.attr: %s 0036 004AB3F9: Error parsing Reversaldef 0036 004AB510: State type "%s" not valid 0036 004AB58D: Error parsing HitOverride 0036 004AB80C: Invalid bind position: %s 0036 004ABD84: Not a valid elem type: %s 0036 004ABFF0: set var out of range (%i) 0036 004AC02C: set var out of range (%i) 0036 004AC1A4: set illegal supermovetime 0036 004AC744: invalid PalFX color value 0036 004AC878: Illegal hitoverride time. 0036 004ACF68: negative ground.p2hittime 0036 004AD008: negative guard.p2ctrltime 0036 004AD500: set illegal pausemovetime 0036 004AD51C: set illegal endcmdbuftime 0036 004ADD08: Invalid varname %s in: %s 0036 004ADDCC: Invalid varname %s in: %s 0036 004ADE6C: Invalid TeamMode %s in %s 0036 004AE220: sysvar index out of range 0036 004AE23C: sysvar index out of range 0036 004AE930: State type "%s" not valid 0036 004AF8F8: Unrecognised BlitMode: %s 0036 004AFB3C: Can't load arcade config. 0036 004AFC50: Can't read p1 key config. 0036 004AFC74: Can't read p2 key config. 0036 004B00BC: D:\mugenw\src\lib\array.h 0037 004A127C: Syntax error in %s elem %i 0037 004A1990: Expression stack overflow. 0037 004A1C50: Type mismatch detected: %d 0037 004A2388: Can't init parallax in %s. 0037 004A3178: p%i.teammenu.value.spacing 0037 004A42F0: Expression stack overflow. 0037 004A4868: Expression stack overflow. 0037 004A497C: Allocating game variables. 0037 004A4FF8: Deinitializing graphics... 0037 004A50BC: D:\mugenw\src\mugen\init.c 0037 004A5430: Missing turns lifebar info 0037 004A54B4: Missing simul lifebar info 0037 004A5C84: D:\mugenw\src\mugen\init.c 0037 004A6D0C: D:\mugenw\src\mugen\main.c 0037 004A6D48: D:\mugenw\src\mugen\main.c 0037 004A6F28: Can't read player info: %s 0037 004A73B0: Playing storyboard %s: %s. 0037 004A73ED: Error loading storyboard: 0037 004A7EBC: D:\mugenw\src\mugen\p-ai.c 0037 004A7EF8: D:\mugenw\src\mugen\p-ai.c 0037 004A7F34: D:\mugenw\src\mugen\p-ai.c 0037 004A7F98: D:\mugenw\src\mugen\p-ai.c 0037 004A7FD4: D:\mugenw\src\mugen\p-ai.c 0037 004A8024: D:\mugenw\src\mugen\p-ai.c 0037 004A8060: D:\mugenw\src\mugen\p-ai.c 0037 004A809C: D:\mugenw\src\mugen\p-ai.c 0037 004A80D8: D:\mugenw\src\mugen\p-ai.c 0037 004A89C0: Expression stack overflow. 0037 004A8A1C: Cannot save AI info for %s 0037 004A8B40: Cannot save AI info for %s 0037 004A9ABC: Can't create target array. 0037 004AB134: Expression stack overflow. 0037 004ABCB0: Text not specified for %s. 0037 004AC188: set illegal afterimagetime 0037 004AC274: no parent for parentvarset 0037 004AC290: set parentvar out of range 0037 004AC2AC: no parent for parentvaradd 0037 004AC2C8: set parentvar out of range 0037 004AC2E4: No parent for bindtoparent 0037 004AC3D4: Expression stack overflow. 0037 004AC570: negative freq for EnvShake 0037 004ACC04: airguard.cornerpush.veloff 0037 004ACD58: specified negative chainID 0037 004ACE2C: specified illegal sound no 0037 004ACF4C: Illegal p2facing parameter 0037 004ACFEC: negative guard.p2slidetime 0037 004AD024: negative guard.p2shaketime 0037 004AD040: negative guard.p1pausetime 0037 004AD5BC: Expression stack overflow. 0037 004ADD68: Invalid cnstname %s in: %s 0037 004AE148: has no %i-th nearest enemy 0037 004AE258: sysfvar index out of range 0037 004AE274: sysfvar index out of range 0037 004AE290: Negative projID specified. 0037 004AE2AC: Negative projID specified. 0037 004AE518: asin argument out of range 0037 004AE534: asin argument out of range 0037 004AE550: acos argument out of range 0037 004AE56C: acos argument out of range 0037 004AE658: Expression stack overflow. 0037 004AE86C: Expression stack overflow. 0037 004AE894: Need at least one statedef 0037 004AEB80: Can't access [Files] group 0037 004AF320: Load [Default Ending]... 0037 004AF479: Error loading fight data: 0038 004A19B0: Parser stack overflow error 0038 004A2518: Sprite doesn't exist: %i,%i 0038 004A2B48: No team: Programmer's fault 0038 004A35E0: Error: Invalid option %s.\n 0038 004A3C08: String must be in quotes.%s 0038 004A4A10: Configuring music plugins.. 0038 004A4DF1: Error loading system data: 0038 004A52D8: Can't read Files|common.snd 0038 004A5369: Error loading anim in Files 0038 004A5CC0: Can't create screen buffer. 0038 004A5CDC: Can't create screen buffer. 0038 004A6176: 1234567890-=tqwertyuiop[]. 0038 004A667E: !@#$%^&*()_+tQWERTYUIOP{}. 0038 004A6F90: Can't read scaling info: %s 0038 004A7138: D:\mugenw\src\mugen\match.c 0038 004A7174: D:\mugenw\src\mugen\match.c 0038 004A71B0: D:\mugenw\src\mugen\match.c 0038 004A71F4: D:\mugenw\src\mugen\match.c 0038 004A7230: D:\mugenw\src\mugen\match.c 0038 004A726C: D:\mugenw\src\mugen\match.c 0038 004A7528: Return from Options Screen. 0038 004A7974: D:\mugenw\src\mugen\menus.c 0038 004A8AA4: Player cache freed too many 0038 004A9494: Can't access Size constants 0038 004AA8FC: %c%c%c|%c%c%c|%c%c%c|%c%c%c 0038 004AACBC: D:\mugenw\src\lib\snd-lib.c 0038 004AACF8: D:\mugenw\src\lib\snd-lib.c 0038 004AAEF0: D:\mugenw\src\lib\spr-lib.c 0038 004AAF2C: D:\mugenw\src\lib\spr-lib.c 0038 004AAF68: D:\mugenw\src\lib\spr-lib.c 0038 004AC0D0: set illegal target bindtime 0038 004AC0EC: set illegal target bindtime 0038 004AC4A0: illegal time for afterimage 0038 004ACE68: specified illegal gsound no 0038 004ACF84: negative ground.p2slidetime 0038 004AD300: illegal projremove actionid 0038 004AD31C: illegal projcancel actionid 0038 004AF1A0: Load [Continue Screen]... 0039 004A1048: Assert failure in %s line %i 0039 004A1088: Assert failure in %s line %i 0039 004A10C8: Assert failure in %s line %i 0039 004A1104: Assert failure in %s line %i 0039 004A11EC: Error in clsn1 in %s elem %i 0039 004A1214: Error in clsn2 in %s elem %i 0039 004A12C8: D:\mugenw\src\lib\anim-lib.c 0039 004A12E8: Assert failure in %s line %i 0039 004A1308: D:\mugenw\src\lib\anim-lib.c 0039 004A1328: Assert failure in %s line %i 0039 004A1348: D:\mugenw\src\lib\anim-lib.c 0039 004A1368: Assert failure in %s line %i 0039 004A1388: D:\mugenw\src\lib\anim-lib.c 0039 004A13A8: Assert failure in %s line %i 0039 004A13C8: D:\mugenw\src\lib\anim-lib.c 0039 004A13E8: Assert failure in %s line %i 0039 004A1408: D:\mugenw\src\lib\anim-lib.c 0039 004A1428: Assert failure in %s line %i 0039 004A1448: D:\mugenw\src\lib\anim-lib.c 0039 004A1468: Assert failure in %s line %i 0039 004A1488: D:\mugenw\src\lib\anim-lib.c 0039 004A14A8: Assert failure in %s line %i 0039 004A14C8: D:\mugenw\src\lib\anim-lib.c 0039 004A14E8: Assert failure in %s line %i 0039 004A1508: D:\mugenw\src\lib\anim-lib.c 0039 004A1528: Assert failure in %s line %i 0039 004A1548: D:\mugenw\src\lib\anim-lib.c 0039 004A1568: Assert failure in %s line %i 0039 004A1588: D:\mugenw\src\lib\anim-lib.c 0039 004A15A8: Assert failure in %s line %i 0039 004A15C8: D:\mugenw\src\lib\anim-lib.c 0039 004A15E8: Assert failure in %s line %i 0039 004A1608: D:\mugenw\src\lib\anim-lib.c 0039 004A1628: Assert failure in %s line %i 0039 004A1648: D:\mugenw\src\lib\anim-lib.c 0039 004A1668: Assert failure in %s line %i 0039 004A1688: D:\mugenw\src\lib\anim-lib.c 0039 004A16A8: Assert failure in %s line %i 0039 004A16C8: D:\mugenw\src\lib\anim-lib.c 0039 004A16E8: Assert failure in %s line %i 0039 004A1708: D:\mugenw\src\lib\anim-lib.c 0039 004A1728: Assert failure in %s line %i 0039 004A1748: D:\mugenw\src\lib\anim-lib.c 0039 004A1768: Assert failure in %s line %i 0039 004A1788: D:\mugenw\src\lib\anim-lib.c 0039 004A17A8: Assert failure in %s line %i 0039 004A17C8: D:\mugenw\src\lib\anim-lib.c 0039 004A17E8: Assert failure in %s line %i 0039 004A1808: D:\mugenw\src\lib\anim-lib.c 0039 004A1828: Assert failure in %s line %i 0039 004A1848: D:\mugenw\src\lib\anim-lib.c 0039 004A1868: Assert failure in %s line %i 0039 004A1888: D:\mugenw\src\lib\anim-lib.c 0039 004A18A8: Assert failure in %s line %i 0039 004A18C8: D:\mugenw\src\lib\anim-lib.c 0039 004A18E8: Assert failure in %s line %i 0039 004A1908: D:\mugenw\src\lib\anim-lib.c 0039 004A1928: Assert failure in %s line %i 0039 004A1970: Assert failure in %s line %i 0039 004A1DA0: Assert failure in %s line %i 0039 004A1DDC: Assert failure in %s line %i 0039 004A1E18: Assert failure in %s line %i 0039 004A1E54: Assert failure in %s line %i 0039 004A1E90: Assert failure in %s line %i 0039 004A1ECC: Assert failure in %s line %i 0039 004A1F08: Assert failure in %s line %i 0039 004A1F44: Assert failure in %s line %i 0039 004A1F80: Assert failure in %s line %i 0039 004A1FBC: Assert failure in %s line %i 0039 004A1FF8: Assert failure in %s line %i 0039 004A2034: Assert failure in %s line %i 0039 004A254C: Assert failure in %s line %i 0039 004A25A0: Music file not supported: %s 0039 004A25F0: Assert failure in %s line %i 0039 004A2940: Assert failure in %s line %i 0039 004A2980: Assert failure in %s line %i 0039 004A29D4: Assert failure in %s line %i 0039 004A2A28: Assert failure in %s line %i 0039 004A2A68: Assert failure in %s line %i 0039 004A2AA8: Assert failure in %s line %i 0039 004A2AE8: Assert failure in %s line %i 0039 004A2B28: Assert failure in %s line %i 0039 004A2B84: Assert failure in %s line %i 0039 004A2BC4: Assert failure in %s line %i 0039 004A31CC: Assert failure in %s line %i 0039 004A320C: Assert failure in %s line %i 0039 004A324C: Assert failure in %s line %i 0039 004A32C8: Assert failure in %s line %i 0039 004A3308: Assert failure in %s line %i 0039 004A3348: Assert failure in %s line %i 0039 004A3388: Assert failure in %s line %i 0039 004A3418: Assert failure in %s line %i 0039 004A3458: Assert failure in %s line %i 0039 004A34B0: Assert failure in %s line %i 0039 004A34F8: Assert failure in %s line %i 0039 004A3928: Assert failure in %s line %i 0039 004A3A10: D:\mugenw\src\mugen\common.c 0039 004A3A30: Assert failure in %s line %i 0039 004A3A50: D:\mugenw\src\mugen\common.c 0039 004A3A70: Assert failure in %s line %i 0039 004A3A90: D:\mugenw\src\mugen\common.c 0039 004A3AB0: Assert failure in %s line %i 0039 004A3B4C: Library error message: %s.\n 0039 004A3D1C: Assert failure in %s line %i 0039 004A3F58: D:\mugenw\src\lib\cutscene.c 0039 004A3F78: Assert failure in %s line %i 0039 004A3F98: D:\mugenw\src\lib\cutscene.c 0039 004A3FB8: Assert failure in %s line %i 0039 004A3FD8: D:\mugenw\src\lib\cutscene.c 0039 004A3FF8: Assert failure in %s line %i 0039 004A4018: D:\mugenw\src\lib\cutscene.c 0039 004A4038: Assert failure in %s line %i 0039 004A415C: Assert failure in %s line %i 0039 004A42D0: Assert failure in %s line %i 0039 004A4384: negative explod random param 0039 004A43A4: negative explod random param 0039 004A44C8: Assert failure in %s line %i 0039 004A4568: Assert failure in %s line %i 0039 004A45D0: Assert failure in %s line %i 0039 004A461C: Assert failure in %s line %i 0039 004A46A8: Assert failure in %s line %i 0039 004A46E8: Assert failure in %s line %i 0039 004A4848: Assert failure in %s line %i 0039 004A48BC: illegal helper pausemovetime 0039 004A48DC: illegal helper supermovetime 0039 004A4918: Assert failure in %s line %i 0039 004A4950: Assert failure in %s line %i 0039 004A49ED: Error reading data/mugen.cfg 0039 004A4AF4: Initializing input engine... 0039 004A4C5C: trying %ix%ix%i mode 0x%X... 0039 004A50D8: Assert failure in %s line %i 0039 004A5260: Can't read Files|fightfx.sff 0039 004A529C: Can't read Files|fightfx.air 0039 004A5CA0: Assert failure in %s line %i 0039 004A5D64: Can't create palgroup array. 0039 004A5DEC: D:\mugenw\src\lib\input-lb.c 0039 004A5E0C: Assert failure in %s line %i 0039 004A5E2C: D:\mugenw\src\lib\input-lb.c 0039 004A5E4C: Assert failure in %s line %i 0039 004A5E6C: D:\mugenw\src\lib\input-lb.c 0039 004A5E8C: Assert failure in %s line %i 0039 004A5EAC: D:\mugenw\src\lib\input-lb.c 0039 004A5ECC: Assert failure in %s line %i 0039 004A5EEC: D:\mugenw\src\lib\input-lb.c 0039 004A5F0C: Assert failure in %s line %i 0039 004A5F2C: D:\mugenw\src\lib\input-lb.c 0039 004A5F4C: Assert failure in %s line %i 0039 004A5F6C: D:\mugenw\src\lib\input-lb.c 0039 004A5F8C: Assert failure in %s line %i 0039 004A5FAC: D:\mugenw\src\lib\input-lb.c 0039 004A5FCC: Assert failure in %s line %i 0039 004A5FEC: D:\mugenw\src\lib\input-lb.c 0039 004A600C: Assert failure in %s line %i 0039 004A602C: D:\mugenw\src\lib\input-lb.c 0039 004A604C: Assert failure in %s line %i 0039 004A606C: D:\mugenw\src\lib\input-lb.c 0039 004A608C: Assert failure in %s line %i 0039 004A60AC: D:\mugenw\src\lib\input-lb.c 0039 004A60CC: Assert failure in %s line %i 0039 004A60EC: D:\mugenw\src\lib\input-lb.c 0039 004A610C: Assert failure in %s line %i 0039 004A612C: D:\mugenw\src\lib\input-lb.c 0039 004A614C: Assert failure in %s line %i 0039 004A69C8: D:\mugenw\src\lib\kbll-lib.c 0039 004A69E8: Assert failure in %s line %i 0039 004A6A20: Assert failure in %s line %i 0039 004A6D28: Assert failure in %s line %i 0039 004A6D64: Assert failure in %s line %i 0039 004A6DB4: Assert failure in %s line %i 0039 004A7154: Assert failure in %s line %i 0039 004A7190: Assert failure in %s line %i 0039 004A71CC: Assert failure in %s line %i 0039 004A7210: Assert failure in %s line %i 0039 004A724C: Assert failure in %s line %i 0039 004A7288: Assert failure in %s line %i 0039 004A7384: Assert failure in %s line %i 0039 004A7990: Assert failure in %s line %i 0039 004A7DEC: Assert failure in %s line %i 0039 004A7ED8: Assert failure in %s line %i 0039 004A7F14: Assert failure in %s line %i 0039 004A7F50: Assert failure in %s line %i 0039 004A7FB4: Assert failure in %s line %i 0039 004A7FF0: Assert failure in %s line %i 0039 004A8040: Assert failure in %s line %i 0039 004A807C: Assert failure in %s line %i 0039 004A80B8: Assert failure in %s line %i 0039 004A80F4: Assert failure in %s line %i 0039 004A812C: Assert failure in %s line %i 0039 004A8890: D:\mugenw\src\mugen\p-info.c 0039 004A88B0: Assert failure in %s line %i 0039 004A88D0: D:\mugenw\src\mugen\p-info.c 0039 004A88F0: Assert failure in %s line %i 0039 004A8910: D:\mugenw\src\mugen\p-info.c 0039 004A8930: Assert failure in %s line %i 0039 004A8968: Assert failure in %s line %i 0039 004A89A0: Assert failure in %s line %i 0039 004A89DC: D:\mugenw\src\mugen\p-make.c 0039 004A89FC: Assert failure in %s line %i 0039 004A8A64: D:\mugenw\src\mugen\p-make.c 0039 004A8A84: Assert failure in %s line %i 0039 004A8AC0: D:\mugenw\src\mugen\p-make.c 0039 004A8AE0: Assert failure in %s line %i 0039 004A8B00: D:\mugenw\src\mugen\p-make.c 0039 004A8B20: Assert failure in %s line %i 0039 004A8B5C: D:\mugenw\src\mugen\p-make.c 0039 004A8B7C: Assert failure in %s line %i 0039 004A8BCD: Using original loader on %s. 0039 004A9AD8: D:\mugenw\src\mugen\p-make.c 0039 004A9AF8: Assert failure in %s line %i 0039 004A9B18: D:\mugenw\src\mugen\p-make.c 0039 004A9B38: Assert failure in %s line %i 0039 004A9BF4: D:\mugenw\src\mugen\p-make.c 0039 004A9C14: Assert failure in %s line %i 0039 004A9C34: D:\mugenw\src\mugen\p-make.c 0039 004A9C54: Assert failure in %s line %i 0039 004A9C88: D:\mugenw\src\mugen\p-make.c 0039 004A9CA8: Assert failure in %s line %i 0039 004A9CC8: D:\mugenw\src\mugen\p-make.c 0039 004A9CE8: Assert failure in %s line %i 0039 004A9D08: D:\mugenw\src\mugen\p-make.c 0039 004A9D28: Assert failure in %s line %i 0039 004A9D48: D:\mugenw\src\mugen\p-make.c 0039 004A9D68: Assert failure in %s line %i 0039 004A9DA0: D:\mugenw\src\mugen\p-make.c 0039 004A9DC0: Assert failure in %s line %i 0039 004A9DE0: D:\mugenw\src\mugen\p-make.c 0039 004A9E00: Assert failure in %s line %i 0039 004A9E20: D:\mugenw\src\mugen\p-make.c 0039 004A9E40: Assert failure in %s line %i 0039 004A9E60: D:\mugenw\src\mugen\p-make.c 0039 004A9E80: Assert failure in %s line %i 0039 004A9EB8: Assert failure in %s line %i 0039 004A9F60: Assert failure in %s line %i 0039 004A9FC4: Assert failure in %s line %i 0039 004AA004: Assert failure in %s line %i 0039 004AA0B0: Assert failure in %s line %i 0039 004AA0F0: Assert failure in %s line %i 0039 004AA130: Assert failure in %s line %i 0039 004AA170: Assert failure in %s line %i 0039 004AA190: Changed to invalid action %i 0039 004AA1D0: Assert failure in %s line %i 0039 004AA210: Assert failure in %s line %i 0039 004AA250: Assert failure in %s line %i 0039 004AA290: Assert failure in %s line %i 0039 004AA2B0: Changed to invalid action %i 0039 004AA320: Assert failure in %s line %i 0039 004AA360: Assert failure in %s line %i 0039 004AA3A0: Assert failure in %s line %i 0039 004AA3E0: Assert failure in %s line %i 0039 004AA420: Assert failure in %s line %i 0039 004AA460: Assert failure in %s line %i 0039 004AA538: Assert failure in %s line %i 0039 004AA578: Assert failure in %s line %i 0039 004AA5B8: Assert failure in %s line %i 0039 004AA5F8: Assert failure in %s line %i 0039 004AA638: Assert failure in %s line %i 0039 004AA678: Assert failure in %s line %i 0039 004AA6DC: Assert failure in %s line %i 0039 004AA71C: Assert failure in %s line %i 0039 004AA75C: Assert failure in %s line %i 0039 004AA79C: Assert failure in %s line %i 0039 004AA7DC: Assert failure in %s line %i 0039 004AA81C: Assert failure in %s line %i 0039 004AA85C: Assert failure in %s line %i 0039 004AA89C: Assert failure in %s line %i 0039 004AA8DC: Assert failure in %s line %i 0039 004AA95C: Assert failure in %s line %i 0039 004AA998: Assert failure in %s line %i 0039 004AA9D4: Assert failure in %s line %i 0039 004AAA10: Assert failure in %s line %i 0039 004AAA60: Assert failure in %s line %i 0039 004AAAA0: Assert failure in %s line %i 0039 004AAAE0: Assert failure in %s line %i 0039 004AAB20: Assert failure in %s line %i 0039 004AAB60: Assert failure in %s line %i 0039 004AABA0: Assert failure in %s line %i 0039 004AABE0: Assert failure in %s line %i 0039 004AAC30: Assert failure in %s line %i 0039 004AAC6C: Assert failure in %s line %i 0039 004AACD8: Assert failure in %s line %i 0039 004AAD14: Assert failure in %s line %i 0039 004AAE8C: Assert failure in %s line %i 0039 004AAED0: Assert failure in %s line %i 0039 004AAF0C: Assert failure in %s line %i 0039 004AAF48: Assert failure in %s line %i 0039 004AAF84: Assert failure in %s line %i 0039 004AAFC0: Assert failure in %s line %i 0039 004AAFF8: D:\mugenw\src\lib\spr-read.c 0039 004AB018: Assert failure in %s line %i 0039 004AB064: Assert failure in %s line %i 0039 004AB0A0: Assert failure in %s line %i 0039 004AB0DC: Assert failure in %s line %i 0039 004AB114: Assert failure in %s line %i 0039 004AB560: State physics "%s" not valid 0039 004ABF18: changed to negative animelem 0039 004ABF5C: changed to negative animelem 0039 004AC00C: set sysvar out of range (%i) 0039 004AC048: set sysvar out of range (%i) 0039 004AC21C: removal of illegal explod ID 0039 004AC23C: illegal ID to explodbindtime 0039 004AC3B4: Assert failure in %s line %i 0039 004AC858: Illegal hitoverride stateno. 0039 004ACD74: specified negative nochainID 0039 004ACDEC: specified negative pausetime 0039 004ACEA4: specified negative p1stateno 0039 004ACEC4: specified negative p2stateno 0039 004ACEE4: specified illegal p2bindtime 0039 004AD05C: negative airguard.p2ctrltime 0039 004AD59C: Assert failure in %s line %i 0039 004ADE1C: Assert failure in %s line %i 0039 004ADEA8: Assert failure in %s line %i 0039 004ADEE8: Assert failure in %s line %i 0039 004ADF6C: Assert failure in %s line %i 0039 004AE060: has no target with hit ID %i 0039 004AE638: Assert failure in %s line %i 0039 004AE674: trigger arg truncated to int 0039 004AE720: Assert failure in %s line %i 0039 004AE84C: Assert failure in %s line %i 0039 004AE9CC: State physics "%s" not valid 0039 004AEB28: Assert failure in %s line %i 0039 004AF1EC: Load [Game Over Screen]... 0039 004AFA28: Error registering plugin: %s 0039 004B00D8: Assert failure in %s line %i 0039 004B0114: Assert failure in %s line %i 0039 004B0150: Assert failure in %s line %i 0039 004B018C: Assert failure in %s line %i 0039 004B01C8: Assert failure in %s line %i 0039 004B0204: Assert failure in %s line %i 0039 004B0240: Assert failure in %s line %i 0039 004B027C: Assert failure in %s line %i 0039 004B02B8: Assert failure in %s line %i 0039 004B02F4: Assert failure in %s line %i 0039 004B0330: Assert failure in %s line %i 0039 004B036C: Assert failure in %s line %i 0039 004B03A8: Assert failure in %s line %i 0039 004B03E4: Assert failure in %s line %i 0039 004B0420: Assert failure in %s line %i 0039 004B045C: Assert failure in %s line %i 0039 004B0498: Assert failure in %s line %i 0039 004B04D4: Assert failure in %s line %i 0039 004B0510: Assert failure in %s line %i 0039 004B054C: Assert failure in %s line %i 0039 004B0588: Assert failure in %s line %i 0039 004B05C4: Assert failure in %s line %i 0039 004B0600: Assert failure in %s line %i 0039 004B0638: Assert failure in %s line %i 0039 004B069C: Window procedure hook failed 0040 004A23A5: Error reading bg control data 0040 004A23EC: %i,%i,%i,%i,%i,%i,%i,%i,%i,%i 0040 004A2414: %i,%i,%i,%i,%i,%i,%i,%i,%i,%i 0040 004A28C9: Error getting stage name for 0040 004A2901: Error getting stage name for 0040 004A2920: D:\mugenw\src\mugen\charsel.c 0040 004A2960: D:\mugenw\src\mugen\charsel.c 0040 004A29B4: D:\mugenw\src\mugen\charsel.c 0040 004A2A08: D:\mugenw\src\mugen\charsel.c 0040 004A2A48: D:\mugenw\src\mugen\charsel.c 0040 004A2A88: D:\mugenw\src\mugen\charsel.c 0040 004A2AC8: D:\mugenw\src\mugen\charsel.c 0040 004A2B08: D:\mugenw\src\mugen\charsel.c 0040 004A2B64: D:\mugenw\src\mugen\charsel.c 0040 004A2BA4: D:\mugenw\src\mugen\charsel.c 0040 004A308C: p%i.teammenu.item.active.font 0040 004A3158: p%i.teammenu.value.empty.icon 0040 004A31AC: D:\mugenw\src\mugen\charsel.c 0040 004A31EC: D:\mugenw\src\mugen\charsel.c 0040 004A322C: D:\mugenw\src\mugen\charsel.c 0040 004A32A8: D:\mugenw\src\mugen\charsel.c 0040 004A32E8: D:\mugenw\src\mugen\charsel.c 0040 004A3328: D:\mugenw\src\mugen\charsel.c 0040 004A3368: D:\mugenw\src\mugen\charsel.c 0040 004A33F8: D:\mugenw\src\mugen\charsel.c 0040 004A3438: D:\mugenw\src\mugen\charsel.c 0040 004A43E4: Illegal removetime for explod 0040 004A4720: VRet: %i, Speed: %i, Skip: %c 0040 004A49BC: Reading configuration file... 0040 004A4EB4: Pal groups in background: %i. 0040 004A6B60: Initializing select screen... 0040 004A73CC: Storyboard file not found: %s 0040 004A7740: Return from config keys menu. 0040 004A7774: Return from config pads menu. 0040 004A90BC: Ignoring invalid AI file: %s. 0040 004A939C: Ignoring invalid AI file: %s. 0040 004A979C: Can't load movement constants 0040 004A98AC: Command %i name not in quotes 0040 004AB538: State movetype "%s" not valid 0040 004ABD14: More than 5 parameters to %s. 0040 004AC068: set illegal var range (%i-%i) 0040 004AC1C0: negative spark animno ignored 0040 004AC4BC: illegal length for afterimage 0040 004ACD94: specified negative nochainID2 0040 004ACE0C: specified illegal sound group 0040 004AD2A4: negative projectile miss time 0040 004AD2C4: negative # of projectile hits 0040 004ADDFC: D:\mugenw\src\mugen\st-trig.c 0040 004ADE88: D:\mugenw\src\mugen\st-trig.c 0040 004ADEC8: D:\mugenw\src\mugen\st-trig.c 0040 004ADF4C: D:\mugenw\src\mugen\st-trig.c 0040 004AE700: D:\mugenw\src\mugen\state-i.c 0040 004AE958: State movetype "%s" not valid 0040 004AF6F4: default.attack.lifetopowermul 0040 004AF714: default.gethit.lifetopowermul 0040 004AF858: Can't load video config: [%s] 0040 004AF928: Can't load sound config: [%s] 0041 004A1068: D:\mugenw\src\mugen\afterimg.c 0041 004A10A8: D:\mugenw\src\mugen\afterimg.c 0041 004A208C: Need at least one [%s] type bg 0041 004A30B4: p%i.teammenu.item.active2.font 0041 004A38F0: M.U.G.E.N Command line options 0041 004A3CE1: Log file successfully closed.. 0041 004A3F39: In %s: end.time not specified. 0041 004A43C4: Illegal posbindtime for explod 0041 004A45FC: D:\mugenw\src\mugen\gameloop.c 0041 004A4688: D:\mugenw\src\mugen\gameloop.c 0041 004A46C8: D:\mugenw\src\mugen\gameloop.c 0041 004A4D54: Initializing game variables... 0041 004A5084: Reinitializing input engine... 0041 004A5110: Reinitializing input engine... 0041 004A6B3C: Initializing character info... 0041 004A70C5: Can't create helper characters 0041 004A79E4: Press a key to assign to entry 0041 004A8D05: Trying to load extra states... 0041 004A9A1C: Can't create projectile array. 0041 004A9A3C: Can't create projectile array. 0041 004A9A5C: Can't create state controller. 0041 004A9A7C: Can't create state controller. 0041 004A9A9C: Can't create state controller. 0041 004A9F40: D:\mugenw\src\mugen\p-update.c 0041 004A9FA4: D:\mugenw\src\mugen\p-update.c 0041 004A9FE4: D:\mugenw\src\mugen\p-update.c 0041 004AA090: D:\mugenw\src\mugen\p-update.c 0041 004AA0D0: D:\mugenw\src\mugen\p-update.c 0041 004AA110: D:\mugenw\src\mugen\p-update.c 0041 004AA150: D:\mugenw\src\mugen\p-update.c 0041 004AA1B0: D:\mugenw\src\mugen\p-update.c 0041 004AA1F0: D:\mugenw\src\mugen\p-update.c 0041 004AA230: D:\mugenw\src\mugen\p-update.c 0041 004AA270: D:\mugenw\src\mugen\p-update.c 0041 004AA300: D:\mugenw\src\mugen\p-update.c 0041 004AA340: D:\mugenw\src\mugen\p-update.c 0041 004AA380: D:\mugenw\src\mugen\p-update.c 0041 004AA3C0: D:\mugenw\src\mugen\p-update.c 0041 004AA400: D:\mugenw\src\mugen\p-update.c 0041 004AA440: D:\mugenw\src\mugen\p-update.c 0041 004AA518: D:\mugenw\src\mugen\p-update.c 0041 004AA558: D:\mugenw\src\mugen\p-update.c 0041 004AA598: D:\mugenw\src\mugen\p-update.c 0041 004AA5D8: D:\mugenw\src\mugen\p-update.c 0041 004AA618: D:\mugenw\src\mugen\p-update.c 0041 004AA658: D:\mugenw\src\mugen\p-update.c 0041 004AA6BC: D:\mugenw\src\mugen\p-update.c 0041 004AA6FC: D:\mugenw\src\mugen\p-update.c 0041 004AA73C: D:\mugenw\src\mugen\p-update.c 0041 004AA77C: D:\mugenw\src\mugen\p-update.c 0041 004AA7BC: D:\mugenw\src\mugen\p-update.c 0041 004AA7FC: D:\mugenw\src\mugen\p-update.c 0041 004AA83C: D:\mugenw\src\mugen\p-update.c 0041 004AA87C: D:\mugenw\src\mugen\p-update.c 0041 004AA8BC: D:\mugenw\src\mugen\p-update.c 0041 004AAA80: D:\mugenw\src\mugen\precache.c 0041 004AAAC0: D:\mugenw\src\mugen\precache.c 0041 004AAB00: D:\mugenw\src\mugen\precache.c 0041 004AAB40: D:\mugenw\src\mugen\precache.c 0041 004AAB80: D:\mugenw\src\mugen\precache.c 0041 004AABC0: D:\mugenw\src\mugen\precache.c 0041 004AC508: illegal timegap for afterimage 0041 004ACDCC: specified negative p2shaketime 0041 004ACE48: specified illegal gsound group 0041 004ACF04: specified negative recovertime 0041 004AF4F4: Reloading system sound data... 0041 004AFCA0: Loading button config for %s.. 0041 004AFCD0: Loading button config for %s.. 0041 004B067C: Couldn't initialize plugin %s! 0041 004B192C: MOD must have 15 or 31 samples 0042 004A2668: Could not locate Options group. 0042 004A3E40: Need at least one [%s] type act 0042 004A4B84: failed to init sound hardware.. 0042 004A7A04: Press spacebar to disable entry 0042 004A8F11: Trying to load common states... 0042 004A95BC: Can't access Velocity constants 0042 004A9754: Can't access Movement constants 0042 004AB3BC: Missing reversal.attr parameter 0042 004AC528: illegal framegap for afterimage 0042 004ACE84: specified negative hit priority 0042 004ADB40: Missing closing parenthesis: %s 0042 004ADD48: Missing closing parenthesis: %s 0042 004ADDAC: Missing closing parenthesis: %s 0042 004AE3E8: illegal explod ID for numexplod 0042 004AE408: illegal explod ID for numexplod 0042 004AE478: illegal target ID for numtarget 0042 004AE498: illegal target ID for numtarget 0042 004AEA1C: Can't access [%s] controller %i 0042 004AEA3C: Can't access [%s] controller %i 0042 004AECF0: Can't access [Title Info] group 0042 004AF0B4: Can't access [VS Screen] group. 0042 004AF4AC: Reloading system sprite data... 0043 004A11B4: Error reading line in %s elem %i 0043 004A1234: Internal lib error in %s elem %i 0043 004A1258: Internal lib error in %s elem %i 0043 004A6B81: Cannot load char select data in 0043 004A6C44: Successful program termination.. 0043 004A7460: Storyboard playback finished OK. 0043 004AB990: VarRangeSet value not specified. 0043 004AC088: randomized var out of range (%i) 0043 004AC0AC: illegal override slot: 0 assumed 0043 004AC1E0: negative p2defmul for SuperPause 0043 004AE588: took ln of a non-positive number 0043 004AE5AC: took ln of a non-positive number 0043 004AEF64: Can't access [Option Info] group 0043 004AEFDC: Can't access [Select Info] group 0043 004B1970: MOD must be 15 or 31 instruments 0044 004A20E4: Error: sff file must be specified 0044 004A3DE0: Error: sff file must be specified 0044 004A4998: Can't allocate game variables..\n 0044 004A5190: Opening fight data file %s... 0044 004A9888: Command %i missing name parameter 0044 004AB600: AssertSpecial flag "%s" not valid 0044 004ABCCC: Message text not quote-delimited. 0044 004ABCF0: Message text not quote-delimited. 0044 004ABE5C: attempted change to negative anim 0044 004ABEA4: attempted change to negative anim 0044 004ABEF4: attempted change to negative anim 0044 004ABF38: attempted change to negative anim 0044 004ABF7C: attempted change to negative anim 0044 004ABFA0: stopped illegal channel number %i 0044 004AC108: attempted targetstate to negative 0044 004AC330: bind's facing param not +/-1 or 0 0044 004AC354: bind's facing param not +/-1 or 0 0044 004AE2C8: Negative projectile ID specified. 0044 004AE2EC: Negative projectile ID specified. 0044 004AE310: Negative projectile ID specified. 0044 004AE334: Negative projectile ID specified. 0044 004AE358: Negative projectile ID specified. 0044 004AE37C: Negative projectile ID specified. 0044 004AE3A0: Negative projectile ID specified. 0044 004AE3C4: Negative projectile ID specified. 0044 004AEAC8: ctrl in statedef should be 1 or 0 0044 004AEAEC: ctrl in statedef should be 1 or 0 0045 004A19F0: Expected int value and read float. 0045 004A1D20: Short-circuited var assign ignored 0045 004A2240: Invalid argument: trans = %s.in %s 0045 004A26B8: Could not locate Characters group. 0045 004A3B00: Library (built in) message: %s..\n 0045 004A463C: start pre-caching team %i next %i. 0045 004A4D04: Switch to 640x480x16bits? (y/n).\n 0045 004A7D80: Internal Allegro BGM output driver 0045 004A9B74: %s (%i) missing required sprites:. 0045 004AA4F4: tfacing NULL in PlayerUpdateBindTo 0045 004AA698: Guard state error: wrong move type 0045 004AB62C: AssertSpecial flag2 "%s" not valid 0045 004AB658: AssertSpecial flag3 "%s" not valid 0045 004ABE80: attempted change to negative state 0045 004AD1F9: Error parsing Hitdef of projectile 0045 004ADD24: Need to specify const(varname): %s 0045 004AE694: Fatal: Expression stack underflow. 0045 004AE6B8: Fatal: Expression stack underflow. 0045 004AE6DC: Fatal: Expression stack underflow. 0045 004AE904: Need at least one state controller 0045 004B083C: Incorrect value of no sample found 0046 004A2445: %i/%i %s: Missing "type" parameter. 0046 004A4338: explod facing param must be 1 or -1 0046 004A6BBD: Error finding characters/stages in 0046 004A7484: Finished playing storyboard %s: %s. 0046 004A9F80: PlayerEnableSet: out of range %i %i 0046 004AC378: PlayerSCtrlApplyElem not recognised 0046 004AF2A0: Load [Survival Results Screen]... 0046 004AF53C: Reloading system background data... 0046 004AF624: Unloading system background data... 0047 004A1A14: Malformed expression encountered: %s 0047 004A3C5E: -----------------------------------. 0047 004A3CAC: -----------------------------------. 0047 004A435C: explod vfacing param must be 1 or -1 0047 004A7438: Storyboard playback canceled by Esc. 0047 004AB5D8: AssertSpecial flag parameter missing 0047 004AEBB0: Missing spr specification in [Files] 0047 004AF4CC: Out of memory loading system file %s 0047 004AF514: Out of memory loading system file %s 0047 004AF560: Out of memory loading system file %s 0048 004A3C24: String value for %s must be in quotes 0048 004ADD84: Need to specify stagevar(varname): %s 0048 004B0714: Unable to setup initialization sample 0049 004A1C98: Assignment to illegal variable ignored 0049 004A1CC0: Assignment to illegal variable ignored 0049 004A3C84: M.U.G.E.N ver %i.%02i.%02i status log. 0049 004A5CF8: Can't create priority sprites layer 1. 0049 004A7F70: Ran out of array space merging AI info 0049 004ABD34: Unterminated backslash escape sequence 0049 004AC160: negative random param for GameMakeAnim 0049 004AD239: Error parsing Afterimage of projectile 0049 004ADB18: Need to specify gethitvar(varname): %s 0049 004AE428: Illegal gethitvar - programmer's fault 0049 004AE450: Illegal gethitvar - programmer's fault 0050 004A2578: Warning: could not allocate mod voices. 0050 004ADFFC: Illegal helper ID in retargeted trigger 0050 004AE038: Illegal target ID in retargeted trigger 0050 004B0814: JGMOD pointer passed in is a NULL value 0051 004A1C6C: Float truncated to int in var assignment 0051 004A27A1: ******Error reading from MFstream******. 0051 004A5D20: Can't create persistent animation array. 0051 004A9EDC: PlayerEnableSet: pidx out of range %i %i 0051 004ABEC8: attempted to selfstate to negative state 0051 004B0778: JGMOD : Unable to allocate enough voices 0052 004A21D8: Invalid or missing spriteno: %i,%i.tin %s 0052 004A9928: Command %i "%s" missing command parameter 0052 004ABFC4: attemted to pan illegal channel number %i 0053 004A6A58: CnstName doesn't match number of constants 0053 004A6A84: CnstType doesn't match number of constants 0053 004AE0D8: Illegal enemy number in retargeted trigger 0053 004B07E8: Can't play a JGMOD pointer with null value 0053 004B1E30: Unable to allocate enough memory for XMWAV 0054 004A740C: Storyboard playback canceled %X:%i k%X p%X. 0054 004A75B8: iod for this version of M.U.G.E.N has ended 0054 004AC4DC: length for afterimage exceeds maximum of %i 0054 004AE164: Illegal player number in retargeted trigger 0054 004B07BC: Unsupported MOD type or unable to open file 0054 004B0864: Unsupported MOD type or unable to open file 0054 004B1E90: Unable to allocate enough memory for SAMPLE 0055 004A2610: Couldn't find file for selection screen: %s. 0055 004A394C: %4i: Warning: Player %s (%i) in state %i:.%s 0055 004A397C: %4i: Warning: Player %s (%i) in state %i:.%s 0055 004A7DA4: Internal Allegro BGM output driverv1.0 (x86) 0055 004A7E60: Incorrect MUGEN version for AI: %i.%02i.%02i 0055 004A9BB0: %s (%i) missing required animation actions:. 0055 004AA060: changed to invalid state %i (from state %i). 0055 004AE090: Illegal partner number in retargeted trigger 0055 004AE4B8: took log with non-positive base or argument. 0055 004AE4E8: took log with non-positive base or argument. 0055 004AEA6C: state %i can only have max of %i controllers 0056 004A2705: [Characters]: On line: %s.-- Unknown flag: %s 0057 004A1298: Too few arguments on element %i of %s:.%s (%i) 0057 004AE190: tried to access non-existent player with ID %i 0057 004B1A94: Unable to allocate enough memory for NOTE_INFO 0057 004B1C80: Unable to allocate enough memory for NOTE_INFO 0057 004B1D98: Unable to allocate enough memroy for NOTE_INFO 0057 004B1DC8: Unable to allocate enough memory for NOTE_INFO 0057 004B214C: Unable to allocate enough memory for NOTE_INFO 0058 004A4C88: Error: Can't change video mode to %ix%ix%ibits. 0058 004A4CD1: Error: Can't change video mode to %ix%ix%ibits. 0058 004AA2D0: Changed to invalid animelem %i within action %i 0058 004AE118: Illegal near enemy number in retargeted trigger 0058 004B1EBC: Unble to allocate enough memory for sample data 0058 004B20E8: Unable to allcate enough memory for sample data 0059 004B1AC4: Unable to allocate enough memory for SAMPLE DATA 0059 004B1BDC: Unable to allocate enough memory for parapointer 0059 004B1C18: Unable to allocate enough memory for data sample 0059 004B1E5C: Unable to allocate enough memory for SAMPLE_INFO 0059 004B1EEC: Unable to allocate enough memory for sample data 0059 004B20B4: Unable to allocate enough memory for sample data 0060 004A2735: [Characters]: On line: %s.-- Param %s missing '=' 0060 004A74A8: [big][col=240,240,80]M.U.G.E.N Private beta test 0060 004B1A60: Unable to allocate enough memory for PATTERN_INFO 0060 004B1C4C: Unable to allocate enough memory for PATTERN_INFO 0060 004B1D64: Unable to allocate enough memory for PATTERN_INFO 0060 004B2118: Unable to allocate enough memory for PATTERN_INFO 0061 004A3600: M.U.G.E.N test ver %i.%02i.%02i t(c)%i Elecbyte.\n 0062 004A4A54: Requires DirectX version 7.0 or higher..Detected %f 0063 004A4780: ActionID: %i; Spr: %i,%i; Elemno: %i/%i; Time: %i/%i 0063 004B1994: Unable to allocate enough memory for JGMOD structure 0063 004B1B68: Unable to allocate enough memory for JGMOD structure 0063 004B1D14: Unable to allocate enough memory for JGMOD structure 0063 004B1DF8: Unable to allocate enough memory for INSTRUMENT_INFO 0063 004B1F70: Unable to allocate enough memory for JGMOD structure 0063 004B2008: Unable to allocate enough memory for JGMOD structure 0063 004B2040: Unable to allocate enough memory for INSTRUMENT_INFO 0064 004A4E24: M.U.G.E.N test ver %i.%02i.%02ittttt(c)%i Elecbyte.\n 0064 004A5144: Attempting to set graphics to %ix%ix%i mode 0x%X%s... 0064 004A8D51: Character needs to be updated. See docs/incompt*.txt. 0064 004A8E21: Character needs to be updated. See docs/incompt*.txt. 0064 004A91DD: Character needs to be updated. See docs/incompt*.txt. 0064 004A9271: Character needs to be updated. See docs/incompt*.txt. 0064 004B1A08: Unable to allocate enough memory for SAMPLE structure 0065 004A2338: Missing or invalid width or xscale for parallax in %s. 0065 004A9F08: PlayerEnableSet: count does not match enabled %i != %i 0066 004A47C4: State no: %i; Ctrl: %i; Type: %i; Movetype %i; Time: %i 0067 004B073C: JGMOD : Not enough memory to setup initialization sample 0068 004B1FAC: IT support is not completed yet. Wait a few more versions 0069 004A4E5C: BG load time: %.1f ms.Player load time: %.1f ms, %.1f ms\n 0069 004AA024: PlayerEnableSet end: count does not match enabled %i != %i 0069 004B19CC: Unable to allocate enough memory for SAMPLE_INFO structure 0069 004B1BA0: Unable to allocate enough memory for SAMPLE or SAMPLE_INFO 0069 004B2078: Unable to allocate enough memory for SAMPLE or SAMPLE_INFO 0071 004A1AE4: %4i: Fatal: Player %s (%i) in state %i: malformed expression 0071 004A1BC0: %4i: Fatal: Player %s (%i) in state %i: malformed expression 0071 004A1D44: %4i: Fatal: Player %s (%i) in state %i: malformed expression 0071 004ADFA0: %4i: Fatal: Player %s (%i) in state %i: malformed expression 0071 004AF65C: Can't open %s. Make sure you have extracted with directories 0073 004A8D89: Character is not designed to run on this version of M.U.G.E.N. 0073 004A8E59: Character is not designed to run on this version of M.U.G.E.N. 0073 004A9215: Character is not designed to run on this version of M.U.G.E.N. 0073 004A92A9: Character is not designed to run on this version of M.U.G.E.N. 0078 004ADF08: Undefined command label: "%s"..If not misspelling in CNS, check CMD 0080 004A98D8: Player has too many commands. Only %i unique commands labels allowed. 0086 004A1B24: %i Warning: expression truncated to integer:.player %s (%i) in state %i: %f 0090 004A1B70: %i Warning: expression short-circuited, returning 0:.player %s (%i) in state %i 0090 004A1C00: %i Warning: expression short-circuited, returning 0: player %s (%i) in state %i 0111 004A39AC: %4i: Warning: Player %s (%i) in state %i:.in redirected trigger from player %s (%i) in state %i:\n%s 0124 004A417D: [small][col=255,255,255].M.U.G.E.N Private beta test 2002.04.14\n[col=192,192,192]. Distribution is prohibited.\n 0124 004AA480: State machine stuck in loop (stopped after %i loops): %i for %s.Check your states for infinite ChangeState loops. 0727 004A3634: Options (case sensitive):. -h -? tHelp\n -log tRecords match data to \n -r tLoads motif . eg. -r motifdir or -r motifdir/system.def\n -configplugins tConfigure music plugins\nQuick VS Options:\n -p tLoads player ?, eg. -p3 kfm\n -p.ai 1 tEnables AI for player ?, eg. -p1.ai 1\n -p.color tSet player ?'s color to \n -p.life tSets player ?'s life to \n -p.power tSets player ?'s power to \n -rounds tPlays for rounds, and then quits\n -s tLoads stage \nDebug Options:\n -nojoy tDisables joysticks\n -nomusic tDisables music\n -nosound tDisables all sound effects and music\n\n